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189 files

  1. RIKER11.WAD

    15 downloads

       (3 reviews)

    Submitted

  2. petkillr.zip

    Difficult pwad. See end of this file.

    14 downloads

       (3 reviews)

    Submitted

  3. RUNLKHL2.WAD

    The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). I added a section at the end which seems to me to be well designed for deathmatch, but I didn't get around to putting the deathmatch startpoints there. It is a very large wad and could drag at times on slower machines. I fixed the problem with the first version in the temple where there seemed to be invisible walls, it was actually dead bodies hanging from the ceiling. You couldn't see them but they still blocked your movements.

    11 downloads

       (2 reviews)

    Submitted

  4. Rock-it.wad

    Welcome to Rock-it.wad, the second edit of Rocket.wad. Like the first, it is a big, fast, obnoxious, deathmatch map, intended to be used WITH THE FEW MONSTERS IT CONTAINS, which slots into the E1M1 position.

    11 downloads

       (0 reviews)

    Submitted

  5. PYRAMID.WAD

    Single, Multi-Player, and Deathmatch. Make it to the Pyramid, get to the top, and see what happens next.

    14 downloads

       (4 reviews)

    Submitted

  6. POST11.WAD

    *to play, just run the .bat file* Your outpost was over-run by monsters! You wait for the shuttle by the landing pad but a garbled messege hints to you that its going to be a no show. You must clear out the post yourself! You know that there are two yellow keys to the armory and the blue key is to get to the exit. The red key is to get into the command center.

    14 downloads

       (2 reviews)

    Submitted

  7. roomy.zip

    This is my attempt at adding a little bit to MARKROOM.WAD

    12 downloads

       (2 reviews)

    Submitted

  8. PILLARS.WAD

    This patch file is for E1M1. To designed for deathmatch play. The main section of this wad file is the series of pillars in the center of the map. To get up to the rooms upstairs you must 'run' starting from the lowest platform and run up the ascending pillars without falling off. It's hard to explain, but you'll see what I mean when you try it. I hope you like it, and if you don't you are free to change it.

    13 downloads

       (2 reviews)

    Submitted

  9. proto1.zip

    This is my very first wad designed to be playable at any difficulty level thus avoiding the instant death, kill everything in sight kind of wads. There are a few traps and interesting rooms so give it a shot (no pun) and see what you think. This wad replaces E2M1 on Doom so it will only work with the registered version of Doom!!!!

    15 downloads

       (5 reviews)

    Submitted

  10. pet.zip

    This and pet2.zip are two new levels made with deu 5.0 and the bsp 1.0 nodebuilder. They are meant to be played together, so hopefully you will. pet2.wad is an easy level for e1m1 we made to give you the chain gun and ammo, which is what we want you to start pet.wad (e1m2) with. Try not to cheat on pet.wad, it took us a flippin' long time to write.

    14 downloads

       (4 reviews)

    Submitted

  11. PSYCH.WAD

    Hey! It's Reed's Psych building!

    13 downloads

       (3 reviews)

    Submitted

  12. PLEASURE.WAD

    Welcome to the Pleasure Dome! This is where all of the posessed soldiers and sargents come to watch those marines die who will not succumb to posession by the demons infesting the world. This level is like the Roman Coloseums of old, except that you are the poor slob about to be fed to the beasts. They do give you a shotgun to try to duke it out with, but they don't expect you to last long. They just hope that your death will be entertaining.

    17 downloads

       (6 reviews)

    Submitted

  13. QUARY11.WAD

    A deathmatch level. Big chasm with all guns except BFG9000. No exit because it is intended for deathmatch.

    11 downloads

       (1 review)

    Submitted

  14. PANIC!.WAD

    Well, here it is... This is an improved version of a level which I made The first version had some bugs and this is way better! (and bigger, about 700 vertices!) A lot of blood sweat and tears went into this level (especially since I did it during final exams)

    I like my levels HARD! There are many nasty bits in this level, ie. watch your ass and save often. Since it is the second level of the episode, I expect that people will come into the level with some ammo and weapons (you may find it hard to warp straight into (I don't)). If you play this level and like it, let me know by E-mail

    ENOUGH BLABBING!! Play the frigging level!!

    22 downloads

       (10 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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