Text File
Reclamation text file 28 February 1999
Contents:
1. Announcement
2. Installation
3. Troubleshooting
4. System requirements
5. Where to find files
6. How to get help
7. Participants and credits
8. Some legalities
---------------
1. ANNOUNCEMENT
---------------
TeamTNT proudly announces the release of
+-------------------------+
| Reclamation |
+-------------------------+
Reclamation is the fourth set of 32 DOOM II Deathmatch-only levels
from TeamTNT. It is now available on ftp.cdrom.com and its mirrors.
See below for the exact path.
TeamTNT strikes again with yet another 32 levels of all-Deathmatch
frag mayhem. Reclamation follows in the footsteps of the popular
TeamTNT sets "Bloodlands", "Grievance" and "Pursuit". There's lots
of interesting architecture, impeccable texture alignment and play
balance, and this time around they've been made with Boom-specific
features. Some are visual features, but all levels have some special
gameplay features that aren't possible with normal DOOM2. Just when
you thought you knew how to play Deathmatch, someone adds some more
twists. As before, most of the levels are tight fragfests, a couple
that are big enough for a more leisurely pace, and lots of selection
in between.
Features:
- 32 new levels with Boom features
- Many new textures, new skies
- Difficulty levels = game rules
- 3 multiplayer demos
- All in one WAD, easy to run
- Music by Rich Nagel and Ty Halderman
- It's by TeamTNT members!
- Startup batch file included
- .BEX file included to change level names
and intermission story texts
- By the makers of
- "FINAL DOOM"
- Icarus:Alien Vanguard
- TNT:Bloodlands
- TNT:Grievance
- TNT:Pursuit
- Eternal DOOM
- Eternal Deathmatch
- ... so far ...
---------------
2. INSTALLATION
---------------
Reclamation comes in one WAD file, zipped into one ZIP file. You'll
need PKUNZIP.EXE or an equivalent unzipping utility to unpack
TNTRECL.ZIP. This will produce TNTRECL.WAD, TNTRECL.BEX and TNTRECL.BAT
(and another copy of this file, TNTRECL.TXT).
Just unzip it into your DOOM2 directory and run TNTRECL.BAT, or
load TNTRECL.WAD in your favorite front-end program that understands
how to use the Boom engine. Note that TNTRECL.BEX is not required
to be able to run Reclamation--it's just nice to use if you want the
intermission stories and the automap level names to be right.
Floppy download:
Sorry, but Reclamation is too large to fit on a single floppy.
------------------
3. TROUBLESHOOTING
------------------
Not much can go wrong, since this is just one WAD file. However,
since not much can go wrong, something might, and maybe a few
steps here will help.
a. First, verify that TNTRECL.BAT and TNTRECL.WAD are in your
DOOM2 directory, and that you are in that directory when you
type TNTRECL. Be sure that Boom is there too or at least
is in your path.
b. Spell TNTRECL right.
c. If you notice that the full-screen intermission texts (like
between MAP06 and MAP07) don't make sense any more, or that
the automap names don't match the level names, and that matters
to you, then you didn't run the TNTRECL.BAT file, which will
also load the TNTRECL.BEX file to change that stuff.
You can run it at the command line as:
boom tntrecl tntrecl.bex
instead, if you don't like batch files.
----------------------
4. SYSTEM REQUIREMENTS
----------------------
A computer that will play Boom well. Some of the levels may be
a bit resource-intensive if you have a lower-end computer.
Multiplayer is always a bit sluggish, so it may be even more
important for these levels to have a state of the art computer.
However, this isn't one of the new 3d games, so you don't benefit
from GL and such.
You'll like it better if you have a good sound card, but if you
do much deathmatch you already know that.
The WAD file is a bit over 8MB, and you'll need about 10-12MB
free available during unzipping.
Any other requirements (modem, network stuff) are no different
than if you were running Boom without Reclamation.
Reclamation will run with ZDoom, we're told, but we're not going
to be able to answer any questions or help you solve any problems
if you're not using BOOM v2.02 when they happen. There's one
small problem with the ZDoom menu vs. the one in Reclamation, in
that the cursor apparently goes one row lower than usual on the
screen when you go to ZDoom's options menu selection. Everything
still works the same though, and most of the time people don't
see the menus much during a DM session.
---------------------
5. WHERE TO GET FILES
---------------------
Reclamation can be found with the rest of the TeamTNT products in
ftp://ftp.cdrom.com/pub/idgames/themes/TeamTNT
ftp.cdrom.com is the one place you can be guaranteed to find
the most recent version, and you can always get to a pointer to
the file from our web site (see below).
While you're there, get Eternal DOOM, Icarus, Eternal DOOM, Grievance,
Bloodlands, Pursuit, Eternal Deathmatch and whatever else we've created
by the time you read this...
File list (contents of TNTRECL.ZIP):
TNTRECL.WAD -- Music, graphics, levels, etc.
TNTRECL.BEX -- BEX file to change text
TNTRECL.BAT -- A handy batch file to run it with
TNTRECL.TXT -- This file
FILE_ID.DIZ -- A BBS info file
DESC.SDI -- A BBS one-line description file
------------------
6. HOW TO GET HELP
------------------
If it's about Boom itself, contact us or post questions on our
message board, or just ask in the news groups.
If it's about Reclamation, same thing, but be sure to mention
that it's Reclamation and that it's being played with Boom. If
you're using some other source port besides Boom or PRBoom, then
talk to the author(s) of that engine, or just use ours.
Don't bother id Software about any of it.
We're available through our web site at www.teamtnt.com. You can
select the mail link there if you want to send email.
---------------------------
7. PARTICIPANTS AND CREDITS
---------------------------
The following TeamTNT members were involved in creating
Reclamation. Testing was a team effort, and a big thanks goes
out to the fragbait the team members used to test against.
The Punch Team spent well over a hundred hours going back
through all the levels after selection. Some levels needed only
minor tweaks, but some required extensive reworking before
release. The Punch Team is what makes the difference in a
TeamTNT product and our thanks go out to those folks.
Ty Halderman
Project Coordinator, builds, web and FTP sites,
email support, Punch Team, new textures, titlepic,
intermission, credit, etc. graphics, review coordinator,
public beta test coordinator, documentor, level music.
Oh, and made a level too.
Gary Gosson
Levels and Punch Team.
Dale Harris
Levels and Punch Team
Rich Nagel
Intermission and title music
Level design information:
MAP01 Dale Harris - Cadaver "Icy Hot"
MAP02 Gary Gosson "Neighbourhood Watch"
MAP03 Jani Saksa - Sir Robin "War Circle"
MAP04 Dale Harris - Cadaver "Security Bay"
MAP05 Jani Saksa - Sir Robin "Dust and Bones"
MAP06 Robert Taylor "The Pits"
MAP07 David Wood - Hakx "Telesaw"
MAP08 Jani Saksa - Sir Robin "Helldorado"
MAP09 Robert Taylor "Station 4"
MAP10 Jani Saksa - Sir Robin "UPM Death Factory"
MAP11 David Wood - Hakx "Eye on You"
MAP12 Gary Gosson "Harvest"
MAP13 Jani Saksa - Sir Robin "Slaughterhouse 5"
MAP14 Gary Gosson "Nexus"
MAP15 Paul Fleschute - Moe "Watchtower"
MAP16 Gary Gosson "Warchild"
MAP17 Paul Fleschute - Moe "Rockin'"
MAP18 David Wood - Hakx "Circle of Death"
MAP19 Steve Noonan - Funkymonk "Catacombs"
MAP20 Robert Taylor "Rocket Seppuku"
MAP21 Ty Halderman "Wasted Effort"
MAP22 Gary Gosson "Brain Candy"
MAP23 Tommie Quick - Fatal "Habitat"
MAP24 David Wood - Hakx "Symmetry Halls"
MAP25 Steve Noonan - Funkymonk "Speed"
MAP26 Gary Gosson "Nobodies Hero"
MAP27 Tommie Quick - Fatal "Cataclysm"
MAP28 Gary Gosson "Final Solution"
MAP29 Tommie Quick - Fatal "Ethereal Mansion"
MAP30 Steve Noonan - Funkymonk "Drop Zone"
MAP31 Steve Noonan - Funkymonk "Frag Factory"
MAP32 Richard Jaspars - Styx "Death Paradigm"
Members and non-members who offered themselves as fragbait:
'Cordata' (Steven Sturza)
'Swaff' (Harold Swaffield)
(and no doubt others who are too numerous or shy to mention)
We had a public beta test for two weeks just before release,
and these are the folks who participated in that test:
Philip (Cyan Bloodbane) Valois <cyanb@hotmail.com>
Erik (agatar) der Hagopian <e_r_i_k_d_h@hotmail.com>
Zebediah C. (Zeb) McClure <zcm3496@rit.edu>
Jason (Collar) Norris <collar@iinet.net.au>
Rhys (Killer Doom) Perkins <Mike.perkins@btinternet.com>
Phillip Andrew (Da Raven) Cardon <philoraven@juno.com>
Our particular thanks to Phillip Cardon for the comprehensive
way in which he did his part in the beta testing.
And of course we thank the authors of the many utilities we used
to produce Reclamation. Without you the DOOM-editing environment
would just suck.
------------------
8. SOME LEGALITIES
------------------
Reclamation is a copyrighted work and though free
is not public property ("public domain"). Don't take stuff
out of our levels, and don't take our levels out of Reclamation.
Reclamation should have been free to you (connection times and
stuff notwithstanding) and shouldn't have shown up on
someone's DM collection or CD. If it does, let us know right
away. We are serious about the CD thing--no commercial
compilations are allowed to include any TeamTNT products under
any circumstances, even if they delete this text file...
We thank you for trying Reclamation. Let us know what you think
about it. Keep checking our web page for other team products--we're
still churning stuff out.
Reclamation and associated files are
(C) Copyright 1999 TeamTNT
///End of file