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THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)

   (12 reviews)

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About This File

A feast for the eyes of those who thirst for blood. Indulge yourself with nine classically designed levels of fine architecture with fast and furious action, a puzzle or two thrown in just for fun, and a silly story line. These huge levels are all packed full of monsters, of course, to keep you busy throughout the wee hours of the night and well into the morning. Don't let the blood and viscera of hundreds of slaughtered beasts spoil the beauty of your surroundings.

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lupinx-Kassman

  
Glad to have stumbled upon this again, couldn't remember its name at all. The zany storyline and sense of place lent by architecture make the episode feel like a nice little adventure. Good music choices too. Recommend it.

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Guest

  
Meh. Ok, designs not bad, monster/ammo ok, etc. But nothing in this wad excited me. It was all so humdrum, playing it just felt like a routine chore, like doing the dishes. Dull, dull, dull.

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Guest

Unknown date

  
Not bad; a mini-episode. Nice trees, and there's a nice petrol station near the beginning of the second level, although as a consequence of all this real-world architecture it reminds me too much of Redneck Rampage. Minus a star for having a toilet in it; always a sign of bad design. A bit dull otherwise.

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Unknown date

  
To have different ceiling heights in one area results in you see some of the textures disappear and appear which isn't very good. But the trees looked nice 2/5 -Moniac

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Guest

Unknown date

  
Was pretty damn fun!

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Guest

Unknown date

  
One of the toughest map challenge I ever played! With my moderate monster combo, the monsters showed me who's boss! I might even consider a bit of a change to even the score. I am quite sad that I got my ass kicked, but I say it was fun getting my ass kicked. A bit too much quick thinking about routes, I say. Wished it was more polished and completed so I can properly treasure as the map for custom monster combos. ~4/5

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Guest

Unknown date

  
Um...I'd fing it safe to say that this does NOT
live up to the name.

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Doomkid

Unknown date

  
Falling behind by 1999 standards, but these maps are still fun to play through. It's interesting, we have a mix here of stuff that still looks awesome to this day, and typical relics of ~15 year old maps, such as shitty texturing and heights that don't make sense. Oh, and of course a gas station has a toilet, that doesn't inherently mean anything about the quality of the maps.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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