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Title : THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)
Author : Douglas A. Campbell
Email Address : none
Description : A feast for the eyes of those who thirst for
blood. Indulge yourself with nine classically
designed levels of fine architecture with fast
and furious action, a puzzle or two thrown in
just for fun, and a silly story line. These
huge levels are all packed full of monsters,
of course, to keep you busy throughout the wee
hours of the night and well into the morning.
Don't let the blood and viscera of hundreds of
slaughtered beasts spoil the beauty of your
surroundings.
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* Play Information *
Episode and Level # : E2M1 thru E2M9 (Episode 2)
Single Player : Yes
Cooperative 2-4 Player : Yes (bring plenty of help)
Deathmatch 2-4 Player : Yes, lots of starts, but untested.
Difficulty Settings : Yes
New Sounds : No
New Music : Yes
New Graphics : No (except for episode title)
Demos Replaced : None
* Construction *
Base : New levels from scratch
Build Time : 3 years in the making - countless hours
Editor(s) used : DEU 5.1, DEU 5.1 GCC, DCK; MIDI2MUS, DMMUSIC,
BSP11X; MIDISOFT, TED, DMGRAPH; RMB, ZENNODE
and tried WARM. Latter caused texture tiling
problems e.g. uneven spacing of bars on
MIDGRATE textures; therefore, not used.
Known Bugs : HOMs when using versions less than 1.666
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Story Line: E1M1: LAMARA (El Rancho de la Mara)
Another day in this dreary life on the ranch
in Hell. Same routine every day - get up,
get dressed, go out and shoot the rustlers,
varmints and crows that are after the crops.
At the end of the season, maybe you can fill
up two or three truckloads of mara vines and
haul them into town. In this border town
between Purgatory and Hell is a buyer, who
re-sells these mara plants to U.A.C. (just
what does U.A.C. do with this stuff, anyway?).
That will get you enough cash to buy enough
beans, bullets and band-aids, and in a good
year; beer, enough to last another season.
Sure, Life's a drag, being stuck in a place
like this. The only way out is knowing the
3 'R's: Readin', Ritin', and Route 666.
E2M2: ROUTE666 (The Road to Hell)
They say the road to Hell is paved with good
intentions. All along this way seems to be
nothing but evil intentions opposing your
every effort in making it to the promised land.
What in Hell did they use to pave this road
with anyway? The same stuff they used on the
Pasadena Freeway maybe? Well, anyway, the
locals don't seem to bothered by it. Seeing
how they drive, it's hard to tell whether if
they're coming or going . You get this creepy
feeling that you're not in Kansas anymore.
Hell, you're not even in Oklahoma, for that
matter. In what direction and how far must you
travel? Well, go west, young man! Keep going
till you hit water. Get your kicks - on Route
- 6-6-6.
E2M3: ANGST
Congratulations, you've found a job! U.A.C has
hired you to manage the re-organization and the
downsizing of redundant operations and personnel
at the former ANGST Corp., of which U.A.C has
acquired a stock majority ownership. We're
bringing our own people in, so based on your
previous experience of monster bashing, your
assignment is to clear the premises of the local
creatures. They never did make good workers.
If they do not cooperate in leaving, you may use
deadly force.
E2M4: OLD TOWN
Heavens! This town is completely taken over by
Hells demons. Stores are looted bare and creatures
run amok; lurking in doorways, haunting dark
alleys and pelting you from rooftops. All humans
(save for some grotesque mutants) have vanished.
Just look what they've done with that old pickle
factory! Listening from outside the door, it
sounds like they're having one big chili party
in there. You've got to go into town, block by
block, building by building, room by room until
every last bad guy is wasted. Somebody's got to do
it, so it might as well be you. Help make this a
nice place to raise a family once again.
E2M5: CITYHALL (You can't fight City Hall)
No wonder this town has gone to pot! City Hall
is completely corrupt from the Mayor all the way
down to the guy who is supposed to scrape the
chewing gum off the streets. You must go in and
clean 'em all out. That includes the City
Council, Planning and Zoning Departments; the
Police Commissioner, Dog catcher and the Plant
Manager; along with all their cronies. Get rid
of them all, as we're starting all over from
scratch! Be advised-the counter creatures here
are especially nasty (if you've ever tried to
get a building permit, You've got the idea).
Oh, by the way, the Mayor wants to see you in
his office. Close the door behind you as you
come in, and have a seat. What's in store -
You'll soon find out!
E2M6: MADHOUSE
You are assigned to remove the occupants of
buildings on UAC's rehab clinic. Management
has a client interested in the property. It's
an easy job.
E2M7: JOBSITE
Monsters have overrun our construction site and
they're holding up the job. Your task is to
clear them out so we can get construction back
on track. Don't take too long, or this project
will fall behind schedule and go over budget.
E2M8: ROKETMAN (The rocket man's lair)
The Big Boss of what's left of the Hells Legion
is inside the Military-Industrial Complex
Building preparing himself a rocket to blast
off to wherever his homebase is, to come back
with a far mightier army than the one you've
been dealing with. You must stop him at all
costs, as his troops are just as determined to
give him a merry sendoff - if you don't, you
ain't gonna get paid!
Oh yes, there is a secret level somewhere
around here. It's called FUNHOUSE
To play this wad type: DOOM -FILE G-B-ARCH.WAD
Acknowledgments : Brendon Wyber, Rapha‰l Quinet, Colin Reed,
Ron Rossbach and credit where credit is due.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
How they are gonna do it, I haven't the foggiest idea.
Go ahead. Use my ideas. There are lots more where these came from.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc), as long as you include this file
intact.
* Where to get this WAD *
FTP sites: ftp://ftp.cdrom.com
BBS numbers:
Other: : Author will NOT accept responsibility for any
missed homework assignments, flunked tests,
firings, crashed cars caused by lack of sleep,
nor any any other problem caused by not
getting your proper bed rest!
Doom is a trademark of id Software�