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Zort 1

   (12 reviews)

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Spankity, spank, spank. This is a little ZDoom map of mine. It's pretty small, but that's okay. It's made in the style of episode 4(or 3 depending on how you look at it).

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Guest

  
Oh, this is awesome

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Guest

Unknown date

  
Some fun to be had here but nothing that will make you wet your pants. 10/13/07

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Unknown date

  
Don't let the small size fool you!!

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Unknown date

  
A nice simple little map. Some of the ZDoom features were kind of unneeded, but you gotta start somewhere. And funnily enough, I didn't mind some of the stealth monsters too much - the Baron at the end was a decent little idea. 3 stars. - Obsidian

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Unknown date

  
Disappointingly, it's nothing to do with the old Zork games. It would have been interesting to see what a Grue looks like. This is basically a decent short level marred by some tacky Zdoom effects; there's an irritating revolving door near the start that doesn't work, either practically or aesthetically. The stealth monsters offend my sensibilities. Also, I imagine the spectres must be upset at other monsters being able to turn invisible.

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Unknown date

  
"The stealth monsters offend my sensibilities. " lmao

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Unknown date

  
By which I mean that lots of the monsters in this level can turn invisible, and thus the spectres - who usually have a monopoly on invisibility - must be nervous, because they could so easily be made redundant. There can't be many job opportunities for redundant spectres. They can't serve at McDonalds because they are invisible, and they would eat all the food. The level itself is better than my initial review suggested, I don't want to damn it, it's good fun.

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Unknown date

  
Boo to the stealth monsters. But ok 3/5

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Unknown date

  
Alright. Kept me on the edge of my seat.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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