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Jagged Edges 3

   (8 reviews)

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Sometimes, you¹ll just have to ask yourself ³Am I really playing Doom?²

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Walter confetti

  

A medium sized map sets in a dark wooden / brick sewer, the usual tricks from the author are present (instant popping monsters, 3d floors) and the usual candy eye fest is here accompanying you in this journey. The only part that it's a low point from the previous maps i've played are that the map is a little grindy and there's not much light variation, for all the map you have the same light value expect for a room near the ending, but overall it's a ok map. Not the best from this author but still good looking.

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Guest

Unknown date

  
Nice details, but terribly linear and boring map design and highly annoying gameplay. *** -sargebaldy

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Unknown date

  
This wad runs ok and as said in the the textfile, gothicx is needed.Terrible linear? You have multiple paths so it is not. Instant action, thread carefully at the beginning, a good wad. coldfusio

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Guest

Unknown date

  
0/5 It doesn't run on anything I use... zdoom, skulltag, vanilla, PrBoom, Doom95, Chocolate. What the fuck?

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Guest

Unknown date

  
This is dated April 1999. It caused GZDoom 1.1.6 to lock up beyond the start screen, so I opened it in Doombuilder and saved it again; no joy. PRBoom ran it, but the textures were all out of whack and it was impossible to play. Based on looking at the map, it seems fairly detailed, but I have no idea what it's like to play.

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TimeOfDeath

Unknown date

  
cool map

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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