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The Recession

   (4 reviews)

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I have taken my old Recession levels and combined them into one large map, also revamping the architecture.

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Zahid

  
both maps are good with exciting fights...first one is bigger and better...worth a go

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Unknown date

  
Oh noooo... this is waaaaay to easy. You don't even need to save the game. Some rooms, with one or two or sometimes even four monsters, but no tricks and traps and anything that would make gameplay interesting. Optically it's boring, too. As good as no details, bare walls everywhere. 1.5/5 -Milian

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Unknown date

  
Two maps dated March/April 1999 (ironically, the height of the dot-com bubble, when the stock market was booming). Map02, which is also in the archive as id=10126, is a trivial 1994-era square thing that looks unfinished, and you can run through it barely touching the 25 mostly weak baddies. Map01 is similar, an aimless 1994 level with a mix of styles, 115 weak baddies. It improves greatly in the final "town" section, but it's too little, too late.

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Unknown date

  
starts owt looking like shit but it gets better as you play

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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