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Title : Water City v1.0
Author : J.C. Bengtson (SailorScout)
Original Release : November 15th, 1997
E-Mail : sailorscout@planetfortress.com
Web : http://www.planetfortress.com/sailorscout
Included Files : WATRCITY.WAD - The main data file
WATRCITY.TXT - The file you're reading
Additional Credits : Matt Fell and Hank Leukart, for all their
useful documents pertaining to DOOM, the various
utility authors who made the tools that allowed
the creation of this WAD, Raven Software for making
great modifications of the engine, and id Software,
for their excellent 3D games.
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Description : In the Dome of D'Sparil there is an ancient
underwater city that has recently been taken
over by the minions of the dark wizard. It is your
responsibility to remove the foul presence of these
evil creatures from this place! City of the Damned?
That was mere practice compared to the beings you
must face here!
Although it may seem like there are large amounts
of ammo (like Wand Crystals and Ethereal Arrows),
the ammo IS limited. This is particularly true on
the higher difficulty levels when there are many
more creatures out to get you.
Technical Notes : This level has been packed with WARM, so if you
mess around with it without unpacking it and
it screws up your system or something, that's
too damn bad. Disregard this message if all
you want to do with this level is play it.
Revision History : v1.0 - Initial release.
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º PLAY INFORMATION º
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Game/Map # : Heretic, E3M3
Demos Replaced : DEMO2
Supported Modes : Single Player, Cooperative Mode and Deathmatch
Difficulty Settings : Full implementation
Special : New sounds
Base : A UAC facility on Phobos. Oh, I mean, all new
level from scratch!
Build Time : Somewhere in the area of 3 months
Editor(s) used : DETH v3.00
WARM v1.5
NWT v1.3
Known Bugs : If there were any bugs that I knew of and I still
released this, I would go to hell.
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º LEVEL QUESTIONS º
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Q. How do I get the crossbow?
A. Find a switch that lowers the barrels that block the doorway to the
crossbow. After they are lowered, simply walk on top of them.
Q. How do I gain access to the cathedral?
A. Throughout the stage you'll find switches which don't seem to do anything.
Three of these switches open the doors of the cathedral. For DeathMatch
purposes, these doors can be opened from the other side (see below).
The outermost door opens automatically when you get near it.
Q. In the cathedral, there are two sets of stairs behind locked gates that
I can't get to. What are these for? My map shows that there is a
teleporter behind each gate as well.
A. In DeathMatch, sometimes players start there and can use the teleporter
to get out from behind the gate. There is nothing to actually get behind
those gates, however. The DM starts were put here so that for a brief
moment, the player who appeared there would be safe.
Q. Are all of the weapons avaliable?
A. Yes, but the Hellstaff and FireMace are hidden. If you look carefully you
should be able to find both.. use your map a lot.
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º COPYRIGHT/PERMISSIONS º
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Authors had better NOT use this level as a base to build additional levels,
or else I'll do something very cruel and painful to you!
You MAY distribute this compilation, provided you include the original .ZIP
file with no modifications and all other associated files.
This map copyright (C) J.C. Bengtson
All mentioned trademarks are the property of their respective companies.