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Private Domain

   (7 reviews)

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About This File

Just after failure of the Plutonian Experiment, the UAC hangared their "gateway" programs. Many of the Gateways were kept under lock and key. However, a wealthy UAC corporate saw personal benefit and secretly took a Gateway to a remote planet where he had built a large complex complete with a lab and quarantine area to test the specimens. Unfortunately, as before, things got out of hand and the evil escaped, killing and torturing the scientists. The UAC soon got word of the missing artifact and despatched military forces to control the situation. All the soldiers sent were killed, although they did achieve one thing. Just before they were all annihilated, one lone soldier sent back information that one of the scientist had triggered the Gateway safety mechanism: that is, if a life form approached the Gateway it would automatically shut for ever. You are the UAC's last hope. Your mission: Shut the Gatway at all costs and destroy the evil that has run rampant throughout the complex.

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Zahid

  
very basic and crude in terms of design and fights...

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NuMetalManiak

Unknown date

  
very, very glitchy in the outside area, plus little challenge and empty misaligned rooms. also nice file name.

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Guest

Unknown date

  
Huge maze of almost empty rooms, corridors, very few monsters, ugly use of textures, sense of running around pointlessly; waste of time and zero inspiration... 1 star for the story 0 stars for the map

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Guest

Unknown date

  
Junk, theres better stuff from 94.

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Phil1984

Unknown date

  
Large Box shaped rooms that one gets to through long straight corridors....minimal height difference. No attempt at aligning textures. Gameplay that is a complete bore due to large open areas to work with. No....Just No. 1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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