Text File
Cacodemon Super Growth Hormone
------------------------------
This patch for DOOM registered version 1.666 replaces the cacodemon
with a Super Cacodemon: TWICE the size of the original! To keep them
proportional, they have eight times the mass and therefore are eight times
more difficult to kill than the original cacodemons. Their fireballs can
do up to four times the damage.
Two new sound files relative to the cacodemon are included, along
with the 36 .gif files that replace all of the original cacodemon sprites
in DOOM.WAD. Please make a backup copy of your DOOM.WAD and DOOM.EXE
files, as this patch permanently alters them.
Also, you need dmgraph, dmaud, and dehacked in your DOOM directory
to install this patch.
Copy bigcaco.deh to your \patches directory if you have one.
To use this patch, unzip it into your DOOM directory and type 'install'.
To see the Super Cacodemons in action, type 'e2m9'.
Included in the archive:
bigcacos.txt This text file
install.bat Installs the patch
e2m9.bat Starts DOOM at E2M9, the only place in
the original DOOM.WAD where this patch
can be used without getting cacodemons
stuck in the walls.
bigcaco.deh DeHacked patch file
36 'head' .gifs Sprite replacements for DOOM.WAD
caconear.wav Replacement sound for an engaged cacodemon
cacodie.wav Replacement sound for a dying cacodemon
This patch is not intended for use with already existing pwads and the
DOOM.WAD because of the increased size of the cacodemons (they will all
be stuck in the walls or ceilings!). It is designed for use with
new pWADs specially made to account for the enormous size of the
monster.
Tools used: dmgraph, dmaud, dehacked, ImProcess, LView 1.8, PicLab 1.91,
DOOM v1.666
Thanks to: Ajimon Mathai (for help with ImProcess and PicLab), and
iD software, for the best shoot-'em up game on Earth!
Jim Hendrickson jhendric@acs.bu.edu
10/26/94