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Assault on Moonbase Cresta

   (11 reviews)

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A large base-style level with a lot of extra patches, textures, and sprites. Also something of an Episode One recreation.

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Guest

Guest

  
it's very system shock + claustrophobia.wad w/o any cover or run space. It's like a roller coaster of rip roaring pain, especially if you put custom monsters to hunt you down on alert. Overall, it's a very good level, which the design guarantees certain death if one does not take precaution (that includes hidden sniper walls, yes, that's a bitch). Yes, there are space areas too. ~3/5

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Guest

Unknown date

  
This is dated March 1999. It's a tech / moonbase, and I hated it; the ammo balance is far too spartan, so that even though there are 83 monsters, you have to snipe with the plasma gun - which now fires an ugly-looking fluorescent purple turd instead of a plasma bolt.

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Guest

Unknown date

  
Great map - very attractive design. Regarding ammo balance: you are given a berserk early on, so you've no problems as long as you think of using it. It is a weapon, you know.

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Memfis

Unknown date

  
This is one of these levels that are more than just about killing monsters. You explore a realistic moon base that is very believable thanks to the use of many new textures and Boom features. The atmosphere is incredible (I used hrmus.wad with idmus29 to enhance it). It's a good challenge too: you have to be very careful with your ammo and use berserk pack. Fantastic experience and a great showcase of what Boom is capable of.

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Guest

Unknown date

  
Not one of mine. 3/14/07

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Guest

Unknown date

  
One of my favorites.

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Guest

Unknown date

  
Liked it a lot, shame it wasn't longer or part of a pack.

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Guest

Unknown date

  
nicely detailed wad

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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