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Squonker2

   (12 reviews)

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A 32 level compilation of most every DOOM2 map I have made myself,

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Gato606

· Edited by Gato606

  

Pretty troublesome megawad, hard to say positive points about it.  To start, what is the need to put SS nazis in every map?  It doesn't make much sense.  There are two maps that are just a medium size square filled with very tall posts resembling giant trees, the maps are exactly the same in geometry and pickups, the only difference is the monsters put in them.  Same happens with the 2 swamp levels, 2 same levels (filled with big trees and scorched trees) with different monsters that for some reason slow as hell the game (I played it on Delta Touch -GZDoom3.4.1- on an Asus smartphone) making them also impossible to play.  Hard to enjoy megawad.  Not to mention the errors on texture alignments

 

Edit: Got stuck on the level with the "submarine" in a harbor with toxic water, there was a raising platform in it that was smaller than the Doomguy actor dimensions making it useless and only way to get out was the good "idclip" or enabling jumping.  On the recreation of Quake1 E1M1, you can get stuck in the secret at the end of the beginning corridor with an useless raising platform way smaller than the Doomguy, again used "idclip"

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NuMetalManiak

· Edited by NuMetalManiak

  

the name pretty much is an onomatopoeia of what kind of sound it seems to have been made when you load it up. in other words, it is incredibly mediocre, many maps have trees, barrels, some have boss shooters, and you get weapons and powerups rather quickly. some maps even redo off of old layouts, except these layouts aren't really that good anyways. standouts are the ones that look like forests (MAP04 and MAP16), both of which suck and are just hitscanner hunts with four unneeded secrets. Also the open space levels with loads of trees, damaging floors, and sporadic monster placement. there are even some levels that seemed like they were good (MAP23) but have some issues. some of the lifts don't even work right. you gotta test your levels before putting them on the archive, you know.

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Guest

Unknown date

  
Awful! 1 star!

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Guest

Unknown date

  
This was fun to play and quickly done. The maps are incredibly easy. Hardly any of them has more than 60 monsters and you're provided with tons of ammo, health and goodies. The quality of the maps is quite variable. Some are looking ok, some have errors, one even crashes upon loading (map 08). It was fun to play, but no serious fun. And I really wonder, what the compiler of these maps did to them, when he states that he'd "enhanced" them. 1.5/5 -Milian

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Unknown date

  
not that great.

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Guest

Unknown date

  
MAP01-06 were pretty average, worth s 3. Then comes MAP07. That map is a piece of shit in all aspects, and then every map after that gets worse. *** for the first maps -***** for the later. 1/5

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Unknown date

  
this is awesome. i was looking for one like this.

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Guest

Unknown date

  
why did he think that adding SS Nazis to every map would be a good idea

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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