About This File
After playing one of my old favorites, CYBRDETH.WAD, I released that there's really a lack of GOOD Cyberdemon battles in Doom maps. Oh sure, there's always the newbie maps with 50 Cybers in one room and 1000 BFGs lying all over, but that's no fun. So I made this map to fill that gap, and also to provide a challenge to veteran Doomers like myself.
The difficulty levels break down like so..
Easy - 4 Cybers, some Lost Souls Medium - 8 Cybers, some Lost Souls and a few Imps Hard - 12 Cybers, some Lost Souls and a lot of Imps
There are Green Armors on Medium and Blue Armors on Hard as well. There is no armor on Easy, but there there are 5 Soul Spheres on all difficulty levels.
Any Doomer worth his/her Plasma Rifle should be able to take out 4 Cybers, no problem. 8 Cybers are a bit tougher, but if you've beaten Ultimate Doom's Episode 4, this should also be possible. 12 Cybers are the real test of your skill, as I only just scraped by myself!
The golden rule is to CONSERVE YOUR AMMO! Do not fire randomly around hoping to hit anything.. there's only just enough to kill everything! Also, don't pick up the numerous backpacks outside unless you really need ALL FOUR ammo types they give! Expend your cells and rockets first, then your bullets and shells, as the first two are harder to come by.
The platforms which the plasma rifles are on (which you teleport to), are actually lifts, so you can lower them and get additional cells from the guns. This also means getting the plasma is a risk in DM due to the fact that they're over a very deep lava pit!
Finally, this map requires BOOM or a compatible source port due to the high sectors, numerous 2-sided linedefs, additional DM and Coop start spots, and the "bright" lava effect.
The difficulty levels break down like so..
Easy - 4 Cybers, some Lost Souls Medium - 8 Cybers, some Lost Souls and a few Imps Hard - 12 Cybers, some Lost Souls and a lot of Imps
There are Green Armors on Medium and Blue Armors on Hard as well. There is no armor on Easy, but there there are 5 Soul Spheres on all difficulty levels.
Any Doomer worth his/her Plasma Rifle should be able to take out 4 Cybers, no problem. 8 Cybers are a bit tougher, but if you've beaten Ultimate Doom's Episode 4, this should also be possible. 12 Cybers are the real test of your skill, as I only just scraped by myself!
The golden rule is to CONSERVE YOUR AMMO! Do not fire randomly around hoping to hit anything.. there's only just enough to kill everything! Also, don't pick up the numerous backpacks outside unless you really need ALL FOUR ammo types they give! Expend your cells and rockets first, then your bullets and shells, as the first two are harder to come by.
The platforms which the plasma rifles are on (which you teleport to), are actually lifts, so you can lower them and get additional cells from the guns. This also means getting the plasma is a risk in DM due to the fact that they're over a very deep lava pit!
Finally, this map requires BOOM or a compatible source port due to the high sectors, numerous 2-sided linedefs, additional DM and Coop start spots, and the "bright" lava effect.