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BLOOD ON THE WALZ

   (4 reviews)

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This is the first (make that fourth) release of a few levels that I have done for Doom. They take place in levels 1 through 5 on mission 1. They were created in the order that they are played in, so the first level seems less well rounded but level 4 has some excellent design. These levels took me a long time to create (learning Deu and thinking of new mechanics.) I plan to release newer versions later with more levels, better graphics, and I'll brush up the early levels even more. There are some graphics included in this version (mostly textures for my house) but most of the stuff is the same. The levels are set up so that if you choose medium difficulty, it should be perfect for those who need a challange. Easy is well ... pretty easy. And Hard is not impossible (I've completed it often, but I know where everything is) but it is difficult. In order to get the best value out of these levels I suggest you DO NOT USE ANY CHEAT CODES. If it seems to difficult at first, change the difficulty level, and don't spoil the secrets. I have worked hard to get the difficulty where I wanted it for these levels.

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This is one of those early megawads where the author compiled his first half-dozen maps (and then never designed a level again). E1M1 is an angular, random-feeling level with textures all over the place. It is easy to get stuck. E1M2 is a "my house" level; you can just run straight to the exit. E1M3 feels like a larger, more intricate variation of the first map. E1M5 is bigger than others, but no more fun to play; it's very cramped and fiddly. Map01 is sort-of decentish.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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