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TOXIN REFINERY (PE1_TOX.WAD)

   (8 reviews)

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About This File

Toxin refinery, replaces the original E1M3: Toxin refinery with a brand new level and crazy secret level. Both the levels use the classical base style which was used in the original Doom. I'm talking Episode 1 style. This level uses extended linedef types such as Blazing Doors and requires Doom v1.666 or better to run properly. It will crash or cock up older Doom Versions such as v1.2, v1.4 etc. It will also not run using the shareware version.

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Unknown date

  
I severely disagree with Sargebaldy. Who gives such a nice E1 styly level (not to mention a PC wad) only 3 stars? I think this level should have been made into an episode (although pe1_phob, released in 2004, is a fantastic E1 style episode fron him that does not include this level.)

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Guest

Unknown date

  
great map

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Guest

Unknown date

  
A good rehash to the E1 style, coupled with a silly secret level. His pe1_phob maps are even better IMO, but still a 5.

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Feels as much like E1M6 as E1M3. Takes several things right out of original E1 maps. Uncharacteristically features teleport monster beam-ins. Aesthetics significantly less interesting than the original E1. *** -sargebaldy

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Two levels from June 1999. E1M3 starts off a bit like the real E1M3 but less detailed; it then turns into E1M6, and stays like that for an age until turning back into E1M3 right at the end. There are 160 mostly weak monsters, and overall it's not bad, although the author reuses the same traps several times (I got bored chainsawing demons). The secret level is a small dungeon arena with lots of barons, but you have lots of rockets and health.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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