Text File
**> This wad must be run with a Boom compatible <**
**> port such as Boom, MBF, Zdoom, SMMU, LxDoom <**
===========================================================================
Title : Jägermörder - 01 : Chemical Lab
Filename : dmdjm01.zip - dmdjm01.wad, dmdjm01.txt
Date Finished : June 18th, 1999
Author : Derek Mac Donald aka Afterglow
Web Page : http://www.doomnation.com/afterglow
Email Address : derekmd@hotmail.com
Other Files By Author : Co-author of The Seventh 07, SacrificeDM series
Misc. Author Info : Contributing maps to SlaughterDM, Crucified Dreams,
Mordeth and the upcoming Ninja Doom; check out my
page for links and pics for these projects.
Description : I guess I gotta write a story.. argh..
Basicly the hellspawn have invaded earth again,
this time in the Colorado Rockies (not a fan of the
team ;)... the military sent you alone because they
cannot afford any more casulties after the previous
wars with hell... you're resumé also helps you get
the job. :) A few days back the UAC base radioed in
that the computers were acting weird, such as
programs closing down for no reason... the UAC hq
just dismissed this since Microsoft was the
dominant maker of most of these programs... the
scientists and soldiers at the base were never
heard from again and satelite scans reveiled the
enemy (Yes, in this story the scanners actually
pick them up!) Inside the base there's teleporting
technology which must be how the minions of hell
got back on earth.. you must find this teleporter
and use it to transport to the source...
Hrm.. wasn't too bad for my first storyline :P
Additional Credits to : LxDoom's Colin Philips for playtesting
Eric James Roberts for featuring this on his page
and working for many hours fixing my fuck-ups :)
Mark A. Klem for the music
===========================================================================
* Play Information *
Map # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No, not designed for it but starts are there
Difficulty Settings : Yes, but only health and ammo changes in most areas
New Sounds : No
New Music : Yes, Mark Klem - Damage Assessment, also MM2 map13
New Graphics : No, just E1 sky from Doom... so yes :P
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Sorry, lost all my watches
Editor(s) used : DCK 3.62, Wintex 4.3, RMB 2.1
Known Bugs : I have a 486.
May Not Run With... : doom2.exe, Legacy, Dosdoom...
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
http://www.doomnation.com/afterglow
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/d-f/dmdjm01.zip