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UNSEENEFFECTS.WAD

   (3 reviews)

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About This File

This level has many effects never seen before and an INCREDIBLE ending! As well, there is a life-and-death GAME with a CYBERDEMON! I've also put in what's never been done before, a barred door that you can see everything through which opens by the floor lowering from the ceiling and lets bullets through but not rockets or plasma (too big to fit between the bars, of course!!) This level is my baby. I guarantee it WILL give you a rush. I am very serious.

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If this really was from 1994, its amount of detail surprises me. Not bad for the time it was made, although it does feel a bit cramped.

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Unknown date

  
It gets a star for the readme, which is demented. The level is actually from December 1994, at which time bit might have seemed novel. Nowadays it's very cramped and inconsequential, with a random design (gothic library / techbase etc). There's an odd effect with some reflective water, but the barred door the author is so proud is just a door. The momentum is killed by a dull puzzle with a cyberdemon where you have to press dozens of switches.

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umm, yeah, what he said, this is a precursor to the overdetailed maps... -z34chris

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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