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A hell day

   (13 reviews)

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1 level WAD.

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riderr3

  
Nice architecture. It took me 30 minutes to complete.

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Unknown date

  
This is dated August 1999. The author was consistently good, and this fits his style; it's a large-scale slime/techbase, with square detailing that looks a bit like a LEGO set. The gameplay would have been tough in 1999, whereas nowadays it feels pleasingly solid. The layout is structured so as to feel open, whilst drawing you on. The final battle is very satisfying, mass death on the rooftops. I could have done without the bloody lost souls, though.

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Unknown date

  
A pretty darn good map. If you guessed I am giving it 4 stars, you are 100% correct.

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Unknown date

  
More genious.

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Unknown date

  
not bad, it will go into my collection, but to many lost souls.

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Unknown date

  
Among the best. It's a very well detailed, brownish base type level in the author's usual style. Plays very well, better than most of the wads from this person. You don't feel like you're walking in some 64x64 grid, the details are better than those blocky maps from the past. The design is more Q2 like, and original as usual. (And lost souls are not a big problem when you have enough ammo :) 5/4

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Unknown date

  
This is a very well done map, let's just leave it at that Download this now!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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