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SOS DOOM version 0.3

   (6 reviews)

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About This File

SOS DOOM is developed by the SOS DOOM Team to support the efforts of the Save Our Sailors (SOS) campaign, which aims at keeping Sailor Moon on the air in North America. Please visit the SOS homepage at:

http://looney.physics.sunysb.edu/sos/

The latest releases of SOS DOOM as well as screen-shots can be found at:

http://dau.physics.sunysb.edu/~ming/sos/sosdoom.html

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Interesting in a perspective that this was aimed to gather the attention of North American Sailor Moon fans in an effort to keep the anime on-air. Unfortunately, it's not so good of a TC, especially when compared to other efforts such as Batman and Eternal DOOM. Maybe for its time it was fun to play, but this is one of those WADs that just didn't age that well. 2 Stars. Sorry, but it's just not very good. Maybe someday we can get a cool Sailor Moon TC for DOOM or DOOM 2.

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You can find the very last (2002) updated SOS Doom2 Team's page here: http://web.archive.o rg/web/2002080219584 1/http://dau.physics .sunysb.edu/~ming/so s/sosdoom.html Ok... Just the BEST... The best what?... The best sh***t ever made, for sure: no gameplay, no architecture, aweful graphics. 2/5 (one for the fun they surely had to do it, when they were students. One for the musics (without any comment about their origin). Dated 1997-2002... Hmmm... Eternal III is dated 1997... - Jive

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OK for it's time, fresh but retarded concept for a TC. Has aged very poorly, just like the DOOM itself.

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Just the BEST!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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