Credits
The players on Long Beach Dwango, who taught me to play doom. Ware and TGO who bring us DoomServ. Randy Heit for the meticulous programming of Zdoom.
The authors of dwango 4 map 9; this was their map in the beginning. It needed some TLC.
Jason Sadowski and Lee Killough, who's "street.wad" supplied some of the sounds, and to Lee in particular for helping me with a "too many lines" HOM problem when we had to use doom2.exe. Zdoom has overcome some of those map design limits. Lee also taught me how to do some special effects.
Authors of dcdwango.wad for the great death scream and gitsum3.wad for the goof-off BFG sound.
Rocket Magnet, author of McFearsm.wad, for the animated flag and fish demonstration, and whose textures I took for zboat4.wad.
Homer Simpson
Randy Heit, zdoom programmer, who gave me directions on adding ambient sounds. Also, I took several sound effects from his demo.wad. For zboat4, Randy provided additional guidance on the use of zdoom's ACS (action code script) features.
Falconer, worthy opponent and wad critic, who has given so many good ideas for my several wads.
Text File
Title : Zboat4
Date : Oct. 17, 1997 - May 17, 1999
Filename : zboat4.wad
Author : Mike Blakely (Biff on DoomServ and [nd]Biff in Quake2 clan nd
Email Address : monroviacc@earthlink.net
Author Info. : Not sure if it's more fun to play wads or make them. :)
Description : This is the low-lag version of zboat3.wad. Seems I got
a little carried away with the fireball effect at the
volcano, and some of the connections on DoomServ could not
handle it without the game slowing to a crawl. I hope that
eliminating the particle fountain and almost all fireballs
will fix that.
A pirate ship at sea with an island to port. Two lifeboats
provide the route back on deck (teleport) as well as some
"netting" to climb on the starboard side. Or, trigger the
volcano and then fly over to the ship.
This wad is based on dwango4.wad, map9. I couldn't resist
adding the "deep water" special effect to this one and
incorporating a splash sound (from Heretic). That was
how it started, then more ideas came over time.
Credits to : The players on Long Beach Dwango, who taught me to play doom.
Ware and TGO who bring us DoomServ. Randy Heit for the
meticulous programming of Zdoom.
The authors of dwango 4 map 9; this was their map in the
beginning. It needed some TLC.
Jason Sadowski and Lee Killough, who's "street.wad"
supplied some of the sounds, and to Lee in particular for
helping me with a "too many lines" HOM problem when we
had to use doom2.exe. Zdoom has overcome some of those map
design limits. Lee also taught me how to do some special
effects.
Authors of dcdwango.wad for the great death scream and
gitsum3.wad for the goof-off BFG sound.
Rocket Magnet, author of McFearsm.wad, for the animated
flag and fish demonstration, and whose textures I took
for zboat4.wad.
Homer Simpson
Randy Heit, zdoom programmer, who gave me directions on
adding ambient sounds. Also, I took several sound effects
from his demo.wad. For zboat4, Randy provided additional
guidance on the use of zdoom's ACS (action code script)
features.
Falconer, worthy opponent and wad critic, who has given
so many good ideas for my several wads.
*Play information*
Episode, level : Map01
Single player : Yes but no monsters
Cooperative : No
Deathmatch : Yes, 2-6 player
Difficulty settings : No
New sounds : Yes
New graphics : Yes
New Music : Yes, other doom2 music
Demos : None
Suggested settings : This wad will not work for doom2 as it has been
altered to allow for ambient sounds. Use zdoom.
For zdoom, the best action is with "weapons stay"
and with "powerups respawn". Please play with
powerups respawn, there are not too many and they
give a reason to fully utilize the map.
*Construction*
Base : Dwango4, map9
Editors used : WadAuthor 1.3, Wintex 4.3, acc.exe, Notepad.
Known Bugs : One unfortunate situation with sound effects.
Zdoom allows a player to jump, and that can make
a water splash sound on dry areas. Please overlook
it, the realism in water makes it worthwhile.
*Copyright / Permissions*
Please ask my permission before using this wad as a base for another.
*Other wads by Biff*
Heretic
Biff1.wad - single, cooperative or deathmatch play
Doom2 / Zdoom
Pit.wad - All-original dm wad
Red.wad - dm wad adapted from map one of the.wad
Check Falconer's rare files for doom, link from the DoomServ web page.