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Fear Island

   (7 reviews)

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About This File

You begin on the marbled rooftop of an island fortress. Work your way down two terraced levels, battling all your favorite foes. Note: although the chainsaw & berserk pack are sources of limitless entertainment, they usually serve a dual purpose, (i.e., they allow you to conserve ammo). Remember this. Although the architecture is not terribly detailed, the texture alignment is near perfect.

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valkiriforce

  
Fun map, but a bit frustrating to die on due to having to shotgun dozens of imps and demons and whatnot before getting the better weapons needed for the mid-tier monsters. Otherwise, I liked it.

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Unknown date

  
Interesting, though not really original concept, but pretty boring. -- 3/5

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Unknown date

  
A little boring but not that bad. 4/11/07

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Unknown date

  
It's basically one of those tiered Inca-type temples, with lots of monsters on each tier. It's impressive to look at but a bit monotonous to play (being essentially a nested series of hoop-like arenas). The author seemed to have a thing for arenas.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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