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The Tyrell Corporation

   (5 reviews)

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About This File

This wad was made for Alex Adolphson, because me and him love to coop on doomserv. Coop was the main focus,but it is possible to beat in single player, and is sure to piss you off. The map size is quite large and detailed and there are 400+ enemies to blow away. Have fun!

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LouigiVerona

  

I sometimes find it fun to check out someone's map, especially when it's unknown. And in this case, it's almost a personal map from a friend to a friend.

 

It's pretty well made and there's a ton of detail for 1999. If I got such a map from my friend, I would've shit myself from joy!

 

While the beginning is a bit cramped, as is true of many early maps, there is quite a bit of variability and then the map opens into large areas with gameplay very reminiscent of slaughter maps. I actually finished the map and I have to say that although I'm not Alex Adolphson, it was a nice way to start this Saturday :)

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fnord

  

Starts with a very repetitive and uninspired "open a door and chaingun a few dozen monsters" routine of box rooms then leads to a large outdoor area with a hundred cacos, barons and arachnotrons and the obligatory Cybie for the even more routine in-fighting at which point I gave up and looked for a map that was actually fun to play.

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Guest

Unknown date

  
looks very good, plays very dull. btw, there is nothing of special zdoom features (except titlepic), so it's playable in doom2+

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TimeOfDeath

Unknown date

  
liked, but you have to find the secret ammo stash at the start

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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