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ALIENS The Total Conversion for Doom 2

   (53 reviews)

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About This File

The installation program was written by Olivier Montanuy (author of DeuTex and DeuSF... two very fine Doom utilities) and has been modified to work with Doom 2 by Jason Mezzacca. You'll need about about 2.5 megs of extra disk space to install. The installation will *not* change your doom2.wad nor will it change doom2.exe so there will be no need to uninstall it to play Doom normally again. The levels used for the normal A-TC game are map11 through map18, and map31 as the secret level. Map01 and map02 were used for the two bonus levels. If there are any problems with the installation, you can contact me at 72510.3424@compuserve.com. Please, do not bother Justin or Olivier about it... if there's a problem, it's most likely my fault.

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Argenteo

  

Turn out the lights!

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Guest

Unknown date

  
I can only review the regular Doom version and its one of the best ever! Definitely check it out. Could never get the Doom 2 one to work right, unfortunately.

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Guest

Unknown date

  
I'm sorry, this wad just have too many errors to begin with. I like the other versions better (the doom version?). At least, those fix gaming issues. ~0/5

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Guest

Unknown date

  
Great level, especially for 16 years ago(!). It's atmospheric and really opened the door for how Doom could be changed and expanded upon. Just a fun set of levels.

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Guest

Unknown date

  
Very creepy atmosphere. enemies are a bit fuzzy though. one of the all time good levels

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Guest

Unknown date

  
The number of times I've played this wad is a testament to how much I love it.

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Guest

Unknown date

  
Kinda sad how many shitty noobs downrate this, failing to see that it was created in 1994! Justin Fisher was able to do an incredible amount of tricks in vanilla DOOM 2, many of which no one had thought of before. This wad is nothing less than legendary. 5/5

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VylePhinder

Unknown date

  
^ Yeah, I don't really know too much about this wad, but there is nothing debatable about what this wad did, how popular it is/was, or how much impact it had on the community. This TC is, by the very definition of the word legendary, legendary. 5/5

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Guest

Unknown date

  
Although I had issues with this D2 port I could see the effort that went into this and it must've been mind blowing back in 94! Legendary stuff.

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Guest

Unknown date

  
Just unreal. 5 stars

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Guest

Unknown date

  
You need to convert the binary deh to a plain text deh in order to use this with most ports. Then it should work fine. Here's one I made earlier: http://gkburgess.mys ite.wanadoo-members. co.uk/ATC2TXT.zip (remove any spaces from the url)

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Guest

Unknown date

  
It is 2014 and this has better gameplay then colonial marines this was made twenty years ago.

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Guest

Unknown date

  
I'm going to get flamed for this, but, for all its fame and prominence, this TC sucks. It has not aged well at all, and I hate seeing those puddles in the air and punching in IDCLIP just to walk from one room to the next that's supposed to be passable. After the immoblization by all the faulty textures caused me to die trying to get the red key on the fourth level, I just gave up.

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Guest

Unknown date

  
Legendary, although quite unconventional by Doom standards even in 1994. I never got it to run quite right back in the day, due to my 1.666 exe :-(

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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