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Enter Night

   (6 reviews)

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A four-level Doom2 PWAD.

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Unknown date

  
Deserves more credit then it gets. These maps are actually pretty nice. The puzzles aren't really too difficult, and there is a good amount of action.

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Four maps dated October 1999. Map01 is also id=10418. It's a good-looking but simplistic copy-and-paste Egyptian-themed art gallery. Map02 is id=10420. It's an indefinable slime-base that gets off to a fiddly, puzzly start. It suffers from a lengthy mazey cave section, and it's too dark. I've already played and reviewed Map03, which is a decent but boring canyon / castle, at id=10419. Ditto Map04 (id=10417), which is a simple arena.

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Unknown date

  
The first level is ok, but the rest is kinda crappy. The bridge from MAP03 is cool but that's enough to save this crappy mapset.

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There were some ok levels. The first one was kinda nice.

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Unknown date

  
The first level is somewhat nice, that's the only reason it get 3 stars.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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