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ALPHA GUNS (and more)

   (30 reviews)

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About This File

Way back in April of 1993 id Software sent to their Beta Testers the Alpha v0.4 of their upcoming game "Doom: Evil Unleashed". Most of the weapons, powerups, health and ammo never made it into the final game. Many of the early wall and floor textures were also dropped. There's even a monster in the early Alpha versions which you would hardly recognise.

Alpha Guns is a Partial Conversion for Doom and Doom II which simulates part of this Doom Alpha v0.4.

The early Space Marine had a very crude arsenal at his disposal - chainsaw, bayonet, rifle and machine gun. The rocket launcher, plasma gun and BFG 2704 (later to become the BFG 9000) were still in the pre-prototype stage where only a weapon icon was available. The Super Shotgun of course was still only a thought in some UAC engineer's head.

ALPHA GUNS enables you to experience the DOOM amd DOOM II worlds as if advanced weapons development had ceased back in April 1993. See what the early Space Marines had to deal with as you battle the original levels with the Alpha chainsaw, bayonet, rifle and machine gun. The levels are now filled with Alpha powerups, health, armor, ammo, etc. Only the most battle-hardened Space Marines need apply because the remaining weapons (super shotgun, rocket launcher, plasma gun and BFG 2704) have all been replaced with prototype versions which may not work quite as well as the production models you have come to know.

See below for Extra Notes - artistic licenses taken, test results, etc.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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