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DUCOIONI.WAD

   (3 reviews)

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About This File

This is my 1st WAD so please don't flame me if you don't like it. This WAD is a replacement for E1M1. Maybe some of you will find it too big to be played in deathmatch but I think it should be funny the same !. Originally it was full of barrels,decorations and other nice things but when I tried to save a game DOOM crashed. So I had to delete hundreds of these decorations (sigh !) in order for DOOM to save a game correctly ..... sorry .....You still can't save with DOOM 1.2

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Zahid

  
Better texture usage can make this map quite awesome its from 94 and authors first map.huge and complex a bit hard too. couldnt complete it as cant reached red key...efforts are there although not very well executed....

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Unknown date

  
Large, complex map set in a sewerbase with lots of dangerous fights and traps. Looks okay. You have many route options, but you also have to visit lots of places twice. Many monsters wake up early, making them cluster into hordes (leaving some areas empty), there are many pointless dead-ends, and the progression is sometimes a little *too* complex. You only get one shot at the blue key. 11/13 secrets is practical maximum (one secret teleporter, one too small sector next to it). Plays on E1M1. --3/5

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Unknown date

  
This is dated October 1994. It has a surprisingly high monster count for the period - 515 of the bastards - spread across a plain-looking techbase. Unfortunately it's very frustrating. You face dozens of shotgun men, and there's almost no health, so no matter how good you are the opening is very hard. If you persevere it gets easier but very monotonous, and your mind will go numb from the sound of the shotgun and bored from wandering around.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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