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The Return

   (14 reviews)

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About This File

So what is "The Return"?

It's several things, but it's mostly a set of resources from the folks who brought you Eternal DOOM and the BOOM engine. In addition there will be levels from a variety of people, and you can be one of those yourself. Read on.

Note: No levels are included in this ZIP file.

We have received many requests over the years to use material from the mega-release Eternal DOOM. You know what we mean - the cool railings, breakable glass, and awesome textures - everything from Medieval to High Tech.

So here is our gift to you:

We are releasing the entire Eternal DOOM Resource WAD as a publicly available resource. That's right! Now you can use the entire Eternal DOOM resource (plus all the new resources released for "The Return") to decorate your levels.

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Superluigieth1

  
Excellent, but dated.

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Unknown date

  
Excelent resource wad. Lots of textures,various themes. Maybe not the best art, but one the best all-around texture packs. The only thing i dont like is the restrictive "license" 5 stars for me. I don't care about its age :)

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Unknown date

  
Some good textures in here, some bad, some ripped.

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Unknown date

  
Have it but find it completley useless. Too many textures. Also too many of them are more dark\brown\medieva l based. -Killmur-

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Unknown date

  
An excellent resource wad.

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Unknown date

  
Lots of textures, true, but many are dated. TeamTNT doesn't exactly produce quality art (see Daedalus) with some exceptions. Good if you want to build some castles and not rip Hexen's textures (though there are some Raven textures here as well :P ) 3 stars due to age.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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