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<!----------------------------------------------------------!>
<! NOTE! This level is designed for BooM. Get it from: !>
<! www.teamtnt.com !>
<! You can also use MBF, ZDooM or any other source port !>
<! that has 100% BooM support, but working is only !>
<! guaranteed under BooM or PrBooM. This level is not !>
<! tested with bot's, it propably wont work with currently !>
<! available bots, but maybe in future. !>
<!----------------------------------------------------------!>
================================================================
Title : Base DM #7 - Tribute to Hemp
Filename : BASEDM7.WAD
Author : Sir Robin (Jani Saksa)
Email Address : robin@doomnation.com
Webpage(s) : DooM Castle <-> http://doomcastle.tsx.org/
Hemp Basement <-> http://hempbase.tsx.org/
Personal <-> http://janisaksa.tsx.org/
Other work from author : Check the stuff that I have made and projects
I've been at on my page at "My levels" section.
Misc. Author Info : DooM freak. I like single player mode, but I love
Co-op & Deathmatch!
Member of TeamTNT, Brotherhood Of Vengeance
& Falling Star Productions.
Description : Small base-style deathmatch level, a tribute
to worlds best drug plant, Hemp. Fits best for
2 players and supports up to 8 players.
All skill levels have been included. They
follow TeamTNT's good deathmatch rules (see
below), however this level might not play so
good on "altdeath" mode and it has been primarly
designed to "old deathmatch".
Additional Credits to : Kurt Kesler. I borrowed few graphics from his
WAD (KBoom #9). I also got some inspiration from
his base-style levels to start my own base-style
level pack. Well... Kurt's levels are single
player, and these are deathmatch!
Brothehood Of Vengeance &
www.freetextures.com
for some textures.
Id software for making the best 3d-shooter ever,
and Q2 too.
Efnet #doom2 is dead (everyone is just idling),
so no thanks go there this time!
And everyone else that I own thanks.
================================================================
* Play Information *
Engine : BooM 2.02 or any engine that has 100% BooM support
Map Number : MAP07
Single Player : If you wan't to look around
Cooperative 2-4 Player : Duhh...
Deathmatch 2-4 Player : HELL YES! (8 starts)
Difficulty Settings : Yes
Skill 1: No plasma, double ammo
Skill 2: No plasma
Skill 3: All weapons, altdeath mode (might not work well)
Skill 4: All weapons
Skill 5: All weapons, double ammo
New Sounds : Yes (pistol sound)
New Graphics : Yes. From me, Kurt Kesler, BrV & freetextures.com
New Music : Yes, D_ACTION from Strife
Demos Replaced : Yes!
2 players, skill 5, old deathmatch, up to 10 frags, playing STONED:
Jofa (P75) Sir Robin(P200MMX)
Frags 7 10
NOTE! To play demo correctly use BooM or PrBooM v. 2.02. Other engines
may not play it right!
SYSTEM REQUIREMENTS : Under P75 it was a little choppy and under P200MMX
it was fine, so something between that is minimum
for smooth gameplay.
* Construction *
Base : New level from scratch
Editor(s) used : DETH for the actual editing
ZenNode for node-building
WinTex for graphics and sounds
NWT for few things that were hard or impossible to
do with WinTex
CleanWad for making the 188Kb WAD smaller
Build time : Didn't count!
Known Bugs : None.
Well, not really a bug, but since 3d-bridges
can cause some troubles in multiplayer game
if two or more player is trying to use them at
the same time and the bridge in this level is
in such a central area it may sometimes cause
falling through bridge and stuff like that...
* Copyright / Permissions *
Copyright (C) Jani Saksa, 1999
Authors may NOT use this level as a base to build additional
levels (if you wan't to use it, ask a permission from me).
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/
Or any mirror of ftp.cdrom.com
WWW sites:
http://doomcastle.tsx.org/
*or*
http://doomnation.com/robin/
* The file ends here, go away... *