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Title : SERENITY II aka ETERNITY (v1.1)
A full replacement for the second episode of
Doom (which means there are 8 levels - sorry,
no bonus level in this one, but you won't miss
it...).
In the months after the release of SERENITY, we
have been working hard to come up with a
worthy successor for it. ETERNITY has the same
look & feel as SERENITY has. In ETERNITY you
won't have to puzzle as much, but for that
more time has been put in the design of the
levels. We also think that ETERNITY is slighty
harder to play than SERENITY, but it is still
doable to play it at "Hurt me plenty" without
cheating.
IMPORTANT : Do NOT move this level to another episode,
since you can't finish the last level (8) if it
isn't played as E2M8!
IF YOU USE DOOM 1.2 OR LOWER, RUN ETERNITY WITH
THE ETERWITH.BAT. IF YOU USE 1.666, USE THE
ETERNONE.BAT WHICH DOESN'T INCLUDE MUSIC!
Filename : ETERNITY.WAD
Authors : Bjorn Hermans and Holger Nathrath. Holger did
ALL of the design work this time.
Email Address Hermans : B.T.Hermans@kub.nl, or
s879614@kub.nl
Misc. Author Info : Two guys with too much spare time...
Description : This set of 8 levels has been made with the
word quality in mind. It's Mind here, not
Muscles! We have tried to find a good mixture
of action, architecture and adrenaline.
Some of the levels may be a breeze, others may
be a real pain in the *ss. But remember one
thing: YOU DON'T HAVE TO USE THE CHEATS!!!
There are a few very though places, but they
can be done. When it seems you can't get
around them without using the cheats, you may
be doing it the wrong way and/or you may have
missed one or more (valuable!) hidden rooms
(which contain power-ups, weapons and/or ammo).
Hidden rooms, as said before, can always be
recognized in some way (different texture,
different light-level, etc.).
Additional Credits to : DEU (5.2GCC and 5.21), BSP (1.2x) and their
many contributors; Id (no comment); all those
people who have been so kind to send us
remarks and feed-back about our previous
wad-files (NATHRATH and SERENITY); every
WADmaker whose WAD has been a source of
inspiration for the rooms in ETERNITY;
all those people who have given feed-back on
ETERNITY already.
And all those many others we have forgotten.
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* Play Information *
Episode and Level # : E2M1 through E2M8, see below for descriptions
Single Player : Yes
Cooperative 2-4 Player : Yes (although untested)
Deathmatch 2-4 Player : Yes (although untested)
Difficulty Settings : Yes, there are three.
New Sounds : No (See "Other Releases")
New Graphics : Yes, although most Wad-managers won't spot
them.
All patches work just fine in both 1.2 and 1.666.
New Music : Yes (Doom 1.2 and earlier only 8-(
(Doom 1.666 crashes on level 3 when you play
it WITH the new music...)
Demos Replaced : None
* Descriptions *
Level 1 Description : "From Here Till Eternity"
Enter Eternity. Enter the unholy church.
And may your faith be your guide.
Level 2 Description : "The Fat Imp Sings Your Blues"
Feel the heat in this level! Solve the maze.
Face the bridge. Meet your Doom.
Level 3 Description : "Totally Crossed Out"
A very large level with awesome use of marble
textures. Try to get past the Crossed Puzzle.
Level 4 Description : "Clear & Unpleasant Danger"
Would Harrison survive this one?
Level 5 Description : "Through The Eye Of The Needle"
A Big & Blue level. Revisit the Seventh Guest.
Get outside. Get the bonusses!
Level 6 Description : "The Underground"
This must be the sewers of Hell itself. And
the people who 'work' here do not seem to be
paying much attention to their job. They'll
pay that to you!
Level 7 Description : "Escape While You Can"
The name says it all! A level with lots of
sneaky surprises...
Level 8 Description : "Serenity Forever"
This level is a farewell to Eternity, but also
a hello to Serenity. But first some work has
to be done...
* Construction *
Base : 8 new levels from scratch.
Construction Time : One month.
Editor(s) used : DEU 5.21 and 5.22GCC, plus BSP 1.2x and IDBSP.
Known Bugs : There are a few small HOMs at the beginning of
level 1 if you play it with Doom 1.2 or 1.1.
The HOMs won't handicap you very much as they
never appear in places very close to you.
There is a sort of elevator/bridge combo in
level 2 of which we aren't a 100% sure that it
works error-free. That is: there is a very
chance that you will encounter something
strange there if you go back (which you don't
have to...). A few players have mailed us
about this. It seems that the behaviour is
very unpredictable, and it even varies from
version to version (Doom 1.666 handles this
differently than other versions).
* Philosophy *
Appearance/Design : A lot of effort was put into making things look
good. We are especially pleased with the
several light effects, and the continuity of
the used textures.
Not everything in this episode has a purpose.
Some things are just there for artistic or
architectural purposes. We think that is one of
the aspects that made the original DOOM levels
so good.
Traps : All levels have been designed in a way that
they do not contain places where you can get
trapped (at least not without providing you
with some kind of 'emergency exit').
Yet, should there be a place where you do get
stuck, and cannot get out except by using
'IDSPISPOPD', then let us know!
Secret Areas : You do not have to get into the secret areas
to complete a level. Keys or switches to open
doors or areas are never located in secret areas.
All secret areas/doors are marked in some way
(for instance by giving it another light
level, or a slightly different texture).
Monsters : We prefer quality over quantity, but on the
other hand we also want a WAD that offers lots
of action. We have tried to find a good balance
between quality and quantity.
We did make an exception though for
"Ultraviolence". Here there are an awfully lot
of monsters, and it should give those who like a
lot of fragging & fighting the challenge and
action you want (so we hope...).
* Copyright / Permissions *
Authors may use this level as a source of inspiration to build
new levels. Please don't copy parts of this WAD, and leave us
unmentioned in your description file...
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD-ROM, etc) as long as you include this file
intact (free copies of a CD-ROM that contains this WAD are warmly
welcomed by the authors 8-)
* Where to get this WAD *
This WAD will be uploaded to infant2, so you will find it there, and on
the mirror-sites of infant2.
We will also upload it to wuarchive and a few other sites as soon as
possible.
* Other Releases *
Besides this WAD, we have another complete episode to play. It is, as
you might have guessed, SERENITY (I). It is a full replacement of Doom's
third episode. If you like SERENITY II, you will most definitely like
SERENITY (I).
We have also release a sound-WAD with the complete collection of our
favourite Doom sounds. You should be able to get SERSOUND.WAD at the
same place/site as where you got this file (the same goes for SERENITY).
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Enjoy!
Bjorn Hermans & Holger Nathrath.