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3D First Person Themes for DOOM 2

   (22 reviews)

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Weapons and Enemies taken from diffrent 3d Action Games. sounds ARE included.

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mallo

Unknown date

  
Samsara monster mixer - 99 edition. :P 4/5 because you should have replaced Cyberdemon and Spider Mastermind as well.

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Guest

Unknown date

  
This would have been competently done work for 2003, let alone 1999. This was ahead of its own time and still is a simple fun romp for when one is tired of special source port effects. It's also a good resource, where else is someone going to get a player color acolyte from strife?

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Guest

Unknown date

  
Hmmm... I remeber this. I am not very proud of it, more like ashammed. I must release something worth releasing sometime soon. Hey, one of the e-mail addreses is still correct. Doom2.com doesn't exist anymore though.

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Guest

Unknown date

  
fun, worth a look

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Guest

Unknown date

  
da best e'vr -oskars

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Guest

Unknown date

  
when the monsters die they won't wall. they stay on a leg when they are dead.

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Guest

Unknown date

  
Not a masterpiece, but very well done

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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