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Vectra, The last mystery

   (19 reviews)

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About This File

2000 years after every claimed monster was destroyed there was a complaint deep inside the neck of Cloud City one day where a DNA formed a Boss brain. Your mission is simple, kill all the electronic dolls and destroy the Brain to eliminate hell itself. The Level is set deep inside the neck of Cloud City where Luke took on Darth Vader in the pit 2045 years before. The Vectra is a floating platform which was installed in 2759AD and is a new device which powers Cloud City.

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Zahid

  
Old map by Paul which seems unfinished..very tiny just 4 Hell knights and lot of ammo...but visually this map is impressively imaginative...

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Unknown date

  
What Garbage.

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Guest

Unknown date

  
yes i agree with the last revewer...

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Guest

Unknown date

  
Interesting. 5 stars because it has a boss and it's not a piece of shit.

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Guest

Unknown date

  
YA MUM!

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Guest

Unknown date

  
o_0 one center place, 4 rooms and that's all ? What a loss of time...

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lupinx-Kassman

Unknown date

  
Short arena map that is amusing for a minute. Not amazing, but I'm not sure why it is so panned either, so I'll even it out

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Guest

Unknown date

  
Loved this map! it had a cool style and good looking skybox. I wish it had a bit more gameplay.

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Guest

Unknown date

  
The description shows a cool idea, but from playing this map I don't see any of that being implemented.

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Guest

Unknown date

  
Short, simple, but boring.

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Guest

Unknown date

  
It is short and stupid. Disbelieve what you've been told. It's shite.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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