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T2

   (1 review)

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About This File

a single-player level for Doom II featuring new monsters, weapons, sound and music, and a few textures. T2 is a combination of several Doom addons including Theme Patch and AliensDoom.

T2 REQUIRES A SOURCE PORT WHICH CAN IMPORT DEHACKED PATCHES AND PWADS CONTAINING SPRITE DATA - SUCH AS ZDOOM, MBF, SMMU, BOOM, PRBOOM, LEGACY, ETC.

This is a modified version of T.ZIP (containing the latest file tryit.bat dated 20/4/95). The original author of the T.zip compilation is unknown, but the authors of the original material are:
Theme14 and Theme16 (weapons, monsters, sounds, etc.) - Werner Spahl
AliensDoom (weapons, sounds, etc.) - Marc Gordon, David Lobser, Mike Dickson, Dan Goldwasser, Bernd Kreimeier
predator.wad (sound effects) - Dream Warrior & Time Traveler
techbar.wad (status bar) - Josh (aka Phallus)

WARNING:
The original T.zip was a poorly designed and put together addon for Doom II. The author took two excellent Partial Conversions (AliensDoom and Theme Patch), joined them together (badly), added some stuff, and the result was a confused mess! Just to add insult to injury, the wads supplied in T.zip were bloated with OVER 4MB OF WASTED SPACE!!! Because T.zip was badly conceived and implemented, this updated version is not much better than the original.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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