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BURLBASE.wad

   (2 reviews)

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About This File

Enter a top-secret research and power installation, determine who attacked it, get the power back on-line, and track the attackers back to their source.

This is part 1 of a 9 level series. Read the 'background' section below for more information. Note: the other levels in this series are not as big as this one.

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Unknown date

  
Good: Nicely detailed, for the most part; Many clever (though not always very rewarding) secrets. Few texture errors. Bad: Combat is easy and dull; Baffling "hit a switch, spend 20 minutes trying to figure out what it did" gameplay. Overall: Looks great, but the boring and incredibly confusing gameplay ruins it. Only the extremely patient may apply. 1/5 -VV

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Unknown date

  
This is dated January 1997. It's a large techbase that feels empty, with 119 mostly weak monsters spread out over a wide area. Gameplay consists of exploring lots of similar square rooms - with lots of chairs - and flicking dozens of switches which open doors to more rooms with switches etc. This reaches a peak of absurdity about half-way through the level; after that I got more and more bored until I eventually just couldn't be bothered to finish it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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