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Windy Beach Deathmatch v1.0

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About This File

Another concept DM WAD for Heretic, this map is the pseudo-sequel to SMKHDM.WAD. For some reason, the level in Doom2 titled 'Barrels of Fun' is a classic, and not because of level design. I guess it's simply for the fact that blowing stuff up IS fun!

So, after noticing that the exploding Pods in Heretic can be carried by wind currents, I decided to take advantage of this and design a level around the idea. So what you have is a central arena with a central sniping area, with Pods circling below due to the wind.

Skill levels are setup so that on Easy, there won't be anything except you and your opponents. On Medium and Hard, the Pods come out in force and swarm the middle of the map. Also on Hard, a few Undead Knights and Gargoyles populate the outer areas, setting off explosions when their projectiles hit some of the Pods. If any of these things annoys you, just play on Easy.

There are 8 Firemaces in this level, and that is because of the way the Heretic engine handles that weapon. It will randomly appear in one of the 8 locations, so remember that it won't always be in the same spot when it respawns. This means that when you play there will be only ONE in the map at any given time.

To exit the map, you need to press at least two of the switches in the central building and then walk into the teleporter. Why is there an Invulnerability Ring in the exit portal you may ask? To give the person who leaves a nice goodie for the next level is why!

Note that since this level is E6M2, you'll need to use the warp code (engage), or the '-warp' command line parameter to get to it.

The background music is 'Popcorn', one of the earliest techno-style songs and appropriate since you'll be popping pods. :)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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