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Requiem Help demoset

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About This File

It's finished! (already :) This collection took me nine days to do from the tenth of January, and on the eighteenth, I really pushed the gas pedal on 'em, as I did them from 15 to 26 on that day (I don't have much to do in general, just editing, playing Requiem and STRAIN and before the 20th, these demos :)

These demos are recorded with skill 5, no monsters. They basically show the quickest way to complete the various levels in Requiem with 100% secrets. Note that these should be played with my Requiem patch WAD, available at http://www.geocities.com/metabolist/. Without it, the Map12 demo and others will desynch.

There is no Map07 or Map30 demo in this pack for a reason; the completion of these maps requires monsters to be killed - IWC Map07 is impossible to make a demo for, as it has 666 and 667 tags in it, and Map30 I originially though of recording and I did, but it was no help really as it is a very easy map and what's more I procrastinated on it. In Map15, I leave through the secret exit.

To run these demos, type REQHELP followed by the map number (01-32). This will run DooM2.exe in the current path. This needs my patch, BTW. The patch is too large for a reasonably-sized archive.

For those who have batchfilephobia, this command is required to run the demos:

DOOM2 -file REQUIEM.WAD REQMUS.WAD REQPATCH.WAD -playdemo REQ??HLP.

where ?? is the level number.

Check the batch file if you want, there's no danger in it. I am not a fantastic player, so I sometimes snag on things like bars or rails around the maps. I am never stuck for long though, so that's alright really.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
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    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
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