Text File
Date Completed : January 24, 2000
Title : Bullet Train
Filename : btrain.wad
Other Works : http://members.xoom.com/cybspage
Author : Cyb
Email Address : cyb@frad.org
Description : I got the idea from one of the assault maps in Unreal Tourny called
HiSpeed (or something to that effect) where you had to basicly fight
and take over the other teams train (which was moving the whole time).
So then I said, "hey, that would be a cool DM map as well". Of course
I meant for Doom. It's a tad smaller than its UT counterpart, and
not quite as convincing, but it gets the point across, and it manages
to play fairly well with the bots (once you've run around enough so they
get proper nodes). And, of course, this is a ZDoom map.
Additional Credits to : id, Raven, Lee Killough, Randy Heit, Epic
===============================================================
* Play Information *
Game : zdoom.exe with doom2.wad
Level # : map01
Single Player : Yes, but only look around
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : N/A (just weapons and one armor)
New Sounds : Ambience (from UT and Half-Life)
New Graphics : New sky
New Music : Yes
Demos Replaced : None
* Construction *
Base : Scratch
Editor(s) used : WadED, WadAuthor, Warm, Wintex, PSP6
Build time : I built it while I was watching a football game (Rams vs. Bucs, NFC
Championship, and damnit that pass WAS complete)
Known Bugs : Uh, don't fall off the train (that's not really a bug though) and
if you do and sit there dead on the ground eventually you come to
the end of the level and the effect of a moving train is lost.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution (as in, this text file)
Where to Get this wad:
FTP: http://members.xoom.com/cybspage