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Bullet Train

   (4 reviews)

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About This File

I got the idea from one of the assault maps in Unreal Tourny called HiSpeed (or something to that effect) where you had to basicly fight and take over the other teams train (which was moving the whole time). So then I said, "hey, that would be a cool DM map as well". Of course I meant for Doom. It's a tad smaller than its UT counterpart, and not quite as convincing, but it gets the point across, and it manages to play fairly well with the bots (once you've run around enough so they get proper nodes). And, of course, this is a ZDoom map.

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Unknown date

  
I remember playing this a long time ago with some friends of mine. It was awesome and so is this map.

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Guest

Unknown date

  
Looks good, almost like the unreal train. 4/5

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Unknown date

  
not bad, i liked ut, the ureal train is better (mainly cuz its a better game) but still, it earns a 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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