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Title : The aqueous rise and fall.
Filename : aqueous.wad
Author : Christian Hansen
Email Address : C.N.H.DK@mail.tele.dk (write me for any
comments what so ever)
Misc. Author Info : Doom fanatic
Danish redneck
DOOM2 level designer for aprox. 1 year
Posessed level designer
Hard Core Sci-Fi enthusiast (Nothing new, though)
I hate Trey on MTV Europe
Hard Core coffee drunkard
I loathe V.I.P. starring Pamela "Hooters" Lee
Sandra Bullock is beautiful
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Other wads by me : 1.The Revenge of Avind
(avind.wad)
2.The Blessed Hex
(blessed.wad)
3.The Unknown Chasm
(chasm.wad)
4.Quail
(quail.wad)
All above mentioned levels in my series
Doom 3: Ad Infernos (inferno.wad)
0.Fat Mushkins Lavapit (Modified level 01 of DOOM2)
(lavapit.wad)
5.Star Trek: Voyager "A time to face your fears"
(voyager.wad)
6.The Aqueous Rise and Fall (Final Doom: Plutonia)
(aqueous.wad)
7.UAC Nukage Processing Area (Final Doom: Plutonia)
(waste1.wad)
8.Star Trek: Voyager "Antithesis" (Final Doom: TNT)
(voyage1.wad)
9.Fait Accompli (Final Doom: Plutonia)
(gothic.wad)
10. That Urban sence...
(urban.wad)
11. The Unaided Eye (Final: TNT)
(unaided.wad)
12. Flay the Obscene
(flayobsc.wad)
13. Flay the Obscene - part two
(flayobs2.wad)
If nothing else is written, then the levels are made for
Doom 2, however these Doom 2 levels are also playable
with both halfs of Final Doom. However, NOT vice versa!
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Description : Ohh happy days, when you destroyed the gate-
keeper and saved Earth once again. Another
hellish monster saw its maker. You were once
again the hero and received another bundle of
medals. But.
Some distant and very secret UAC areas had also
been hit by the terrible army of monsters.
Especially the processing area of the special
water made to keep the gates cool and operative.
This area has been taken over by the freaks from
hellcity and needs to be cleared. Some squadrons
sent in to retrieve the base has already been
wasted and now UAC needs there best man: You.
You will be teleported into one of four secret
small elevators all disguised as a high metal and
brik processing machine (according to earlier
mission reports, the monsters has not yet
figured out that it has no real function, which
will be our advantage) situated high in the
middle of the complex.
You will some places encounter friends hanged,
killed or integrated as a part of their flamestick
hell alters, but let it not distract your sences.
Good luck and may God have mercy on your soul.
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Play notes : My sixth wad.
Made for Final Doom "The Plutonia Exp."
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Where to get this wad : http://www.angelfire.com/id/doomzone
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Date of release : January 1999
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Additional Credits to : Those smart minds at ID for Doom and its
many successors.
The genious designers of The Plutonia Exp.
Matt Tagliaferri for a userfriendly
yet strange level editor.
Wes Burd for letting me use his
homepage to show my wads to the "world"
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* Play Information *
Level # : MAP13
Single Player : Yes
Cooperative 2-4 Player : Yes (untested)
Deathmatch 2-4 Player : Yes (untested)
Difficulty Settings : Yes
New Sounds : No
New Graphics : None that does not exist in Plutonia
New Music : No
Demos Replaced : None.
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* Construction *
Base : New level from scratch
Tools(s) used : DoomCAD 6.1 by Matt Taggliaferri
: BSP nodebuilder
Build Time : Ahh,....about 40 hours
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* Known Bugs *
"One small and one large but I hope you wont find them."
"You´re naive and stupid. Do I have to
say it again and again"
"But its all because of my editor. It does´nt
like me"
"Tsk tsk tsk tsk, always blaming others"
P.S. I really put a lot of work into it. I hope the bugs
wont ruin your impression of the wad. Thanks.
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* Copyright / Permissions *
This wad is the property of Starfreezer Inc. and you are prohibited from
doing anything with it without their express permission. Ok, you can
play it, but thats it!
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