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Title : STRIFE DOOM (Version 1)
Filename : StrifeD1.zip (StrifeD1.deh StrifeD1.wad)
Author : Sparky of KISS Software
Email Address : kelm@eisa.net.au
Misc. Author Info : Electronics Engineer
Description : StrifeDoom is set in the days before the well
known "strife" occurred in the small township
of Tarnhill between
"The Order, a well-equipped religious
dictatorship, and The Front, the rag tag
resistance movement".
Tarnhill has been overrun by the hell-spawn
of Doom and most of the citizens have either
been killed or are hiding in caves in the
surrounding hills. Some of the peasants have
been labotomized and these "former humans"
do the menial work of merchants in taverns,
gun shops, etc.
The UAC has been called in to clean up
Tarnhill before the citizens take matters
into their own hands and form a resistance
movement themselves. You and up to 4 of your
marine buddies have been transported to The
Tarnhill Commons in the center of the town.
When you originally joined the UAC nearly 7
years ago you left behind your true love,
Blackbird. Last you heard, she'd moved to
Tarnhill and was living a peaceful life in
this quiet little town. Is she still alive?
Will she be pleased to see you after all this
time? Save the town and find out...
Additional Credits to : Velocity Inc. and Rogue Entertainment
for Strife (especially level designers
Jim Molinets and Tim Willits, and artists
Rich Fleider and Steven Maines).
id Software for Doom2 and the Doom engine
which made Strife possible.
Paul Steed of id Software for the "Quake III
Arena Doom Guy" I used on the titlepic.
All the people still making Doom levels,
source ports, editors and utilities nearly
7 years down the track.
André Majorel & Olivier Montanuy for DeuTex.
Antony J. Burden and Simon Oke for DETH.
My wife for putting up with my Doom obsession
Flames to : Putz (Jason Shearer) of Doom Epidemic
(formerly Doomed Milennium) for being such an
arsehole - next time I'm in the USA a dare
you to call my wife a bitch to my face!
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* NOTES *
Strife was more of a RPG (Role-Playing Game) adventure than a FPS
(First Person Shooter). Hence, many of the elements which made Strife
such a great game have not been implemented in StrifeDoom - a complex
and evolving storyline, interaction with other characters, shops to buy
weapons and ammo, an inventory of items to collect and use, increasing
endurance/skill as you play the game, etc.
Strife was a hub-based game in which you could wander randomly between
the levels, so the Strife world was huge. StrifeDoom however is level
based like Doom - find keys, open doors, kill everything, exit the map,
play the next map, etc. The level supplied with StrifeDoom (The
Tarnhill Commons) is the central hub area from Strife, hence it
contains many "dead ends" which previously lead to other areas in the
Strife world. These "dead ends" now just contain switches, powerups,
and posters to "Buy Strife" to remind you what you're missing with the
real game. If you love Doom (which is a safe bet if you're still
playing it after all these years) then you'll love Strife! Hunt it down
at second-hand shops, or annoy Rogue (publisher) and Electronic Arts
(distributor) enough and they may even tell you where you can buy it.
That reminds me, if anyone from Rogue Entertainment is reading this -
please spend 5 minutes of your time to phone the ex-owners of Velocity
Inc. for permission to release the source code. After all, if Strife
was "a co-development partnership" then surely you have some copyright
rights ???? Perhaps you could release it under the GPL like Doom and
Quake and still retain the rights. Strife in high resolution or OpenGL
.... I'd like to see that !!!
* Play Information *
Game : DOOM II
Source Port : Will NOT work with 'Plain Vanilla' Doom II.
Tested okay with the following Source Ports:
Boom v2.02
PRboom v2.02
Legacy (DOS) v1.28
Legacy (Win32) v1.28
ZDoom (DOS) v1.17c
ZDoom (Win32) v1.22
Marine's Best Friend (MBF) v2.03
Smack My Marine Up (SMMU) v3.21
I've added menu graphics in Strife-style text
and some other port-specific graphics, but
the level itself DOES NOT contain ANY port-
specific features (new line defs, etc.) so
the gameplay is IDENTICAL with ALL the above
mentioned Source Ports (except minor monster
AI behaviour with some Ports).
The 'mouse-look' feature of Legacy, ZDoom and
SMMU is HIGHLY recommended but not necessary.
The 'jumping' feature of several Ports makes
no difference to StrifeDoom's gameplay and
does NOT need to be disabled.
The following command-line can be used to
run StrifeDoom with most of the Source Ports:
XXXX.exe -deh strifed1 -file strifed1
Legacy requires the dot extension:
XXXX -deh strifed1.deh -file strifed1.wad
XXXX -file strifed1.deh strifed1.wad
PRboom can't remember your favourite video
resolution: prboom -width 640 -height 400
-deh strifed1 -file strifed1
Episode and Level # : MAP01 - "The Tarnhill Commons"
Single Player : Yes
Cooperative 2-4 Player : Yes (but untested)
Deathmatch 2-4 Player : No (it would suck!)
Difficulty Settings : Yes
New Sounds : Yes - 30 from Strife including ambient sounds
New Graphics : Yes - mostly from Strife but I also made
many myself.
New Music : Yes - from Strife
Demos Replaced : None
Will not work with : 'Plain Vanilla' Doom II due to Visplane
Overflow Errors.
Vavoom v1.0 - StrifeD1.deh crashes the game.
Source Ports which don't support DeHackEd
patches - DosDoom v0.653b, MidDoom v0.03,
PDoom v0.1, Doom4Windows v1.0, Doom95 v3.0,
DoomATB v1.10, DoomPlus v0.6, IASdoom,
WDMP v0.9, Win32Doom, WinDoom v0.96a, etc.
* Construction *
Base : The central hub (MAP02) from Strife
(Velocity Inc. and Rogue Entertainment).
Editor(s) used : DeHackEd v3.1, Lumpy v1.01, Deth v4.24,
BSP v2.3x, DeuTex v4.40, WinTex v4.3,
Paint Shop Pro.
Build Time : about 3 months of steady, part-time work!
Hundreds of hours!
Known Bugs : The ambient sounds permeate through the level
with some of the Source Ports (eg. PRboom).
Some of the menu options are vertically
offset because the Strife text is larger
than the Doom text. I've come up with the
best compromise of offsets for all the
Source Ports listed above.
Legacy v1.28 - the Peasant's dead body is
transparent; can only get 80% secrets (4/5)
The Peasants' punches are not harmful.
The windows in The Tavern are not breakable
and can be shot through - beware of
Cacodemons shooting at you from outside
(Hint: you may want to kill them first
before you go into the Tavern).
Not actually a bug, but anyone who knows
Strife will notice that I've replaced the
Merchants with Peasants - I did this
because the Merchant in Strife can't be
killed so it has no death frames. The
Peasant not only has death frames, but it
also has the coolest exploding frames!
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels
(use the original Strife MAP02 instead). You are however encouraged to
make your own levels for use with StrifeDoom:
- email me for a list of the new sprites and object numbers used
in StrifeDoom.
- use map01 for your new map
- load your new map AFTER loading StrifeDoom, for example:
zdoom -deh strifed1.deh -file strifed1.wad mylevel.wad
You MAY distribute this WAD, provided you include this file, with no
modifications. Also, I STRONGLY recommend that if you charge money
for StrifeDoom (Commercial CD, etc.) you contact Rogue Entertainment
first and ask for permission, as they are the copyright holders of
Strife, the original level, and much of the graphics in StrifeDoom
(even though Velocity Inc. went broke and Rogue Entertainment no longer
sell or support Strife).
* Where to get this WAD *
It will be on Walnut Creek (and it's mirrors) probably in the
following location:
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/s-u/strifed1.zip