Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Villa of Pain

   (16 reviews)

Guest

About This File

A large new level for Doom 2. E-mail me and tell me what you think.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

phoo

· Edited by phoo

  

A short and sweet classic level. Some interesting architecture in some areas. The warehouse type area with the boxes and wooden structures is my favorite fight in the level; feels great to run around blasting everything in there with rockets and plasma. I guess my only point of critique would be that the area is inexplicably bright despite having no visible sources of light, using a couple flat textures with some lights and a couple of torches would be a nice improvement. 

Overall, a fun classic map. 

Share this review


Link to review
Endless

  

Villa of Pain, designed in 1996, is a medium sized map with a rather cozy and cute design. As the name suggests, it's a sort of villa in a setting without much detail, but the villa interiors are incredibly well structured (for 1996) and the layout of the map flows sweetly as if it were a simple Dungeons & Dragons dungeon. The use of textures, despite being super simple, is cohesive and non-intrusive, creating a fairly clean look that vanilla (and brown) lovers will find very positive. The map design is quite varied; despite not being gigantic it has multiple rooms and different areas that give it a refreshing feel without feeling too extroverted; hence why I compare it to a dungeon. Exploration is challenging, but it feels good.

 

And Villa of Pain, of course, has pain; this is a map that, I imagine, was solidly challenging for 1996. A huge crowd of enemies in tight areas and ambushes designed to surprise the player without crushing them unfairly. From hordes of shotgunners in columned rooms, to a fascinating box area with plenty of vertical combat and good variation. A marvel from start to finish; those little vanilla flavored gems that get lost in time, but from time to time are found for new appreciation.

 

6ea0wRZ.pngvBQL1CJ.png

 

Sure, it's a 3/5 for modern standards, but hell, it's a solid 4 for the 90s.

Share this review


Link to review
Argenteo

  

Cool lighting and simple gameplay. The secrets are too grateful. It's not so memorable like hoover dam.

Share this review


Link to review
pcorf

Unknown date

  
Awesome classic level from the good old days!

Share this review


Link to review
Guest

Unknown date

  
Starts off fun, interesting, and very promising, but quickly deteriorates into mindless, unexciting shootouts. I do not care for the modified imps either. The opening plaza is fantastic though. 5/5 - cjwright79

Share this review


Link to review
Guest

Unknown date

  
good

Share this review


Link to review
Guest

Unknown date

  
Great medium-sized map from this classic author. You can really see the improvements in Reed's use of flow and especially texture usage, no longer are secrets impossible to find. Cool wood/crate maze. 5/5

Share this review


Link to review
Guest

Unknown date

  
Super cool. Umm i thought it was very good but the gameplay to me didnt stand out as 5 star quality. Nontheless it was very enjoyable. I did it on UV, first go, and found 2/3 secrets (found megaspheres). Most importantly, nothing in the level annoyed me, or was unfair, and the pace was very nice, which says a lot about the level since this is rare to see. -- 4 Stars.

Share this review


Link to review
Guest

Unknown date

  
Nicely paced and no overly cruel traps. Sometimes the gameplay is kind of silly, with overly large groups of monsters, but on the whole it plays good. And it looks just fine, although there's a number of misalignments and detail isn't anything to gawk at too long. **** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
This is from September 1996. It's very good - the design is competent in a mid-period style, and there are lots of monsters. It basically consists of two fighting areas (a castle bit and a crate maze) with a couple of lesser sections, and although there's a tonne of health it's action-packed and entertaining. Not hard, but fun.

Share this review


Link to review
Guest

Unknown date

  
This was pretty fun. The opening area looked really nice. 4/5

Share this review


Link to review
Guest

Unknown date

  
Some nice action in this map.Worth a playthru.4/5-d.d.koo p

Share this review


Link to review
Guest

Unknown date

  
Cool

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...