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Demonfear

   (105 reviews)

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About This File

This WAD replaces all 32 levels of Doom2. All levels are playable solo, co-op or DM, to give you maximum playing opportunity!

Short descriptions of each level are included in DFEARLVL.TXT (included with DMONFEAR.ZIP), but the basic ethic behind the design is simple: I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded.

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Guest

Unknown date

  
Nice short fun. 4/5

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Guest

Unknown date

  
Gameplay is good. Levels are short (this you already know), and levels, despite the fact that they were intended to be visually impressive, are very very far from it. 2/5

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Guest

Unknown date

  
If I remember correctly, this was the first megawad that really amazed me, mainly because the levels were both short and fun. You won't get bored by this one!

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Guest

Unknown date

  
Pretty overrated.

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Guest

Unknown date

  
This is the inspiration for "Scythe". Dmonfear has fantastic gameplay in short maps which I keep coming back to over and over.. to bad that there is no real demopack for this...

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NightFright

Unknown date

  
The only maps which are a bit bigger are MAP20 and MAP29. Most others can be finished in about 2-4 minutes each. MAP22 seems to have a glitch with the bridge before the exit (HOM, doesn't lower). If you don't mind finishing this in no more than two hours without any significant challenge (but still with decent fun), you should check this out.

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Marcaek

Unknown date

  
Some fun little maps in here, but the first third is fairly irritating due to all the goddamn doors. Too short a mapset to really criticize too much, just quick little maps with a few decent fights.

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Guest

Unknown date

  
Fun to play through. 3/5. - Netherstorm

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Guest

Unknown date

  
I don't know about visually impressive, but it's definately fun to play. 4'd.

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Guest

Unknown date

  
Hey! I like this one. So many wads don't work... sweet.

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Guest

Unknown date

  
Alright levels, a bit small, bit to too small.

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Guest

Unknown date

  
Basically a bunch of cramped levels filled with too much "realistic detail" like beds, toilets, chairs and over 9000 doors in small house-like levels with nonsensical key and switch usage. The battles can get busy but there's alot of health, armor and Rocket Launchers around so you're never in too much danger. I can see how this was popular back in early 2000, it's basically TNT but done right, moving forward to 2010 there are way better offerings out there. 2/5 j

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Guest

Unknown date

  
i noticed a few textures that dont match with others in the room, the levels are really cramped, and the gameplay isnt all that grreat. ill give it a 3. if you make another mod, please make it bigger!

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Guest

Unknown date

  
Not bad but not great either. No real outstanding levels, just a bunch of decent ones. The maps are smaller in the style of the 1024 wad, but not as good. Nothing really challenging either. I beat it on UV in just over two hours. I guess if you really like smaller maps, give this one a shot. Otherwise you can probably live without. 2.5/5

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Guest

Unknown date

  
decent but don't expect anything groundbreaking

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Guest

Unknown date

  
This wad rocks.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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