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WARZONE

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About This File

These are some awsome deathmatch levels for DOOM ][ and have all been made after Quake was released. Until I have figured out how to make levels with Quest or some other Quake editor I will keep updating this series.

Level Descriptions ------------------ map 01 - This level is awsome, cool lighting, and lots of DB shotguns what more could you ask for?

map 02 - This is THE ULTIMATE DEATH ARENA, it has limited ammo and has a total of 3 weapons in it, it also has no health kits or spheres so the frags build up very quickly, it also has a teleporter at each end.

map 03 - This level started out sort of like the basement of my house but quickly then kind of changed into something else, has a chaingun, DB Shotgun, Rocket Launcher, and a chainsaw

map 04 - This level is bigger than alot of the other levels and could be used with 3 players.

map 05 - This level was made after deathmatching in a Quake tournament, so I did some stuff that was from a Quake level I was playing in. It's an awsome level and has all the guns except the BFG. This level rules and is meant for 3-4 players but can be played with 2.

map 06 - This level is neat I don't really know how else to explain it.

map 07 - I give up! I'm not explaining this or the following levels. Try them out for yourself.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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