Text File
RIP-OFF2 - Dimension 42 (version 2) - for Doom or Ultimate Doom v1.9
RIP-OFF2 supports all play modes (solo, coop and DM) and features
modified weapons, new monsters, sound, music and a few textures.
Note: RIP-OFF2 will not run with 'Plain Vanilla' Doom unless you
merge the missing sprites from doom.wad. This is NOT recommended
due to the huge size of the resulting wad. This version is
designed to operate with a Source Port which can import DeHackEd
patches and pwads containing sprite data - such as Boom, PRboom,
MBF, SMMU, ZDoom, Legacy, glLegacy, ZDoomGL, etc.
REASONS FOR THE UPDATE:
----------------------
1. RIP-OFF2 is a 'LEGALIZED' version of RIP-OFF - originally contained
in 4 zip files (rip-off1.zip rip-off2.zip rip-off3.zip and
rip-off4.zip).
The original version illegaly contained about 2MB of sprite graphics
from doom.wad - copyrighted by id Software.
2. The original zip files had a combined size of 2.9MB.
This version is only 1.6MB zipped.
3. The original version was spread over 4 zip files and required a
patch program to join the three archival files.
=======================================================================
Original author : Mordak pcsmith@kadets.d20.co.edu
Version 2 update by: Sparky of KISS Software kelm@eisa.net.au
Mods made by Sparky of KISS Software:
- the original 4 zip files contained 15 files and required a patch
program to join three archival files. This version contains a total
of only 5 files: rip-off2.deh rip-off2.wad rip-off2.txt
and the two 'extra' files barney.txt and rip-off2.gif.
Deleting the illegal sprites reduced the wad from 4.4MB to 2.6MB.
- the original version required further patching of the doom.exe file
using DeHacked. This version is designed to operate with the Source
Ports mentioned above, hence patching is not required.
- deleted the 3 internal demos as they were a VERY old lmp version;
they went for 16 minutes, and took up 123kB of space in the wad.
- cleaned the wad of wasted space
- updated the DeHackEd file to Patch Format 6 for combatibility with
Doom v1.9 and Ultimate Doom v1.9
As stated above, Rip-Off2 does not require patching and can be used
directly with many Source Ports. The following command line can be
used with most of the Source Ports (where xxxx is the .exe file):
xxxx -deh rip-off2 -file rip-off2
PRboom cannot remember your preferred video resolution so use:
prboom -width 800 -height 600 -deh rip-off2 -file rip-off2
Legacy v1.28 requires that you enter the dot extensions:
DOS doom3 -deh rip-off2.deh -file rip-off2.wad
Win32 legacy -deh rip-off2.deh -file rip-off2.wad
OpenGL Source Ports like glLegacy and ZDoomGL require additional
commands - see your documentation.
The original text file follows:
==============================================================================
Title : RIP-OFF .99(although the level is called Dimension 42)
-affectionately known as rip-off deu to the quantity
of things stolen from other pwads-
Author : Mordak
Email Address : pcsmith@kadets.d20.co.edu (during the school year)
Misc. Author Info : A lazy guy that knows how to do a job RIGHT!
Files Included : RIP-OFF.WAD RIP-OFF.TXT RIP-OFF.GIF BARNEY.TXT
KICKIT.DEH DEHACKED.EXE DEHACKED.TXT
Instructions for Losers : read the barney story, look at the gif, to install
edited Suprwepn patch (added automatic BFG -caution=
don't fire the BFG 9000 in the war room on ID) type:
dehacked -load kickit.deh
Save your doom.exe FIRST. Then run doom with the
-file extension. If you want the grafix with another
patch, use the -file rip-off.wad ??????.wad extension
with the "new" level AFTER my patch (so it overwrites
my level but not the sprites).
Description : Well, it's a little bit of everything (as you can/
will see). As far as I know it's the biggest pwad
I've ever seen (if you find something bigger please
tell me, and I'll add something to mine to keep it
number one :). I've been running it on my 486DX33
and UV has a pretty good speed, but ID (hehehe -see
for yourself) slows down if you leave any monsters
behind (486DX50 recommended for ID). Reject screws
it up a little... its kinda like every monster has
the "deaf/ambush" bit set, but you get more speed.
With this PWAD you can exterminate the Energizer
Bunny, blast Beavis, blow up Butt-Head, bezerker
punch Barney, cook the charging Cacodemon, and
phscorch the Phsykick (KICK IT! KICK IT! KICK IT!)
Phskull! That's right, it has sprites (and sounds,
and grafx, and a cool level). You can also kill a
Spider Demon with a chainsaw -no worries. And
because the BFG 9000 is so hard to get, I recommend
you use the dehacked patch to make ID quasi-fair
(or those Cyber Demons might getcha). Whatever
else would you expect from Dimension 42, the answer
to the universe? In the final confrontation you
must enter the Barney (read barney.txt) House and
kill Barney and all his clones. -Good Luck- That's
the only theme in this PWAD, all else is just chaos.
I hope you like it.
I might expand later to make a whole episode, tell
me how you like this level.
Thank you very much, 49 inch nails. Goodnight.
BTW, if you are playing a coop. game there is a
way to kill all players in the game (if they don't
have an invuln of course). Hint: Close the eye....
Additional Credits to : Rob `Cisco' Sarsorito (cisco@mhv.net) 1_ON_1
Aaron Blackwell (aaron525@denver.relay.ucm.org)
Barney 3D ver 2.0
Josh Saavedra (doctor@lacerta.unm.edu)
Beavis and Butthead DOOM
Colin Reed (colin@argonaut.com) BSP ver 1.1x
David Lobser (lobser@csn.org) Energizer Bunny 3D
Raphael Quinet (quinet@montefiore.ulg.ac.be)
Deu 5.1 Deu5.2
Brendon J Wyber (b.wyber@csc.canterbury.ac.nz)
Deu 5.1 Deu 5.2
Bill Neisius (bill@solaria.hac.com) DMAUD ver 1.1
Bill Neisius (bill@solaria.hac.com) DMGRAPH ver 1.1
Subsector Evil Dead Sound WAD
Aaron Tiensivu "A-BOMB" HELLNET Sounds WAD
L. M. Witek (lee@trousers.demon.co.edu) REJECT ver 1.0
Chris `Lithium' Hopkins (chopkins@peinet.pe.ca)
Star Wars Music and SFX ver 2
Leo Martin Lim (leo@cae.wisc.edu) UAC_DEAD
SPACKLE LTD. (SPACKLE.LTD@genie.geis.com)
Yak World (DUH!)
I recomend (in my own sort of twisted way) all of the wads above.
They are worth the download.
==============================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes (of course...)
Cooperative 2-3 Player : Yes (if you really want to)
Deathmatch 2-3 Player : Yes -KICKITKICKITKICKITKICKITKICKITKICKITKICKIT!!!
Difficulty Settings : -*Warning*- ID should be played with god mode
New Sounds : AaaHAHAHAHahahahahaa!
New Music : If you recognize the jingle please tell me what it is!
New Graphics : WO! It's Letterman!
New Sprites : AAAAAAHHHHHH!!!!! IT'S BARNEY!!!!!
New Skill Levels : You better WATCH OUT!
New Deadly Situations : Damn Straight!
Various Spider and Cyber Demons: re!re!re!re!re!re!re!re!re!re!re!re!re!re!
Demos Replaced : For wussies only
* Construction *
Base : An idea Insane in the Membrane
Build Time : 4 weeks + ... Iiieeeeee! That IS a long time.
Editors used : DEU 5.1, DEU 5.2 (and those in additional credits)
Known Bugs : Will not not work on a 386, wait that's not a bug-
that's a feature -buy a real machine!
You cannot save <PERIOD>
Sometimes, when you stand right between to sectors,
in the center of a linedef, you get this endless
texture of ceiling... ETC (or floor ... ETF)
Major HOM behind teleporter in Pyramid room (like
you'll ever find it anyway)
If you're not using 1.2 some funky stuff may happen,
I'll release version 1.0 for 1.5/1.6/1.7 -whatever-
(be about 1 meg smaller)
* Hints/Other *
* Look before you leap, but have faith.
* PLAY THIS GAME DEATHMATCH!!! There are special sectors where you can only
get to in Deathmatch.
* Be very careful with the spiral "staircase", you might get STUCK!
* The beginning is opposite THE END.
* At the top of the pyramid lies Heaven (or was that Hell?)
* Watch out for the fire shooting columns.
* In the Barney room "use" the north side of the column to bring it down.
* Don't turn around or you'll see the sign and that's all that she wants
because you're living in danger playing wheel of fortune.
* ABOVE ALL - DO NOT CLOSE AN EYE!!!! (They kill - whether that's lights
or lives you'll have to find out >evil grin<)
* Copyright / Permissions *
Authors may NOT use this LEVEL as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
-=>* IMPORTANT *<=-
If you decide to rip something off from me (like the "unknown death/voodoo"
thing), be SURE to PRAISE me (In your text file) and the ORIGINAL DOOM
RIP-OFF pwad. -If you're not that religious (HAHA!! You play DOOM right?)
then you can just tell people where you got it from and tell them to play
RIP-OFF-
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
BBS numbers: Computech 1-719-260-6279
Special Thanks To
Lightning and Shadow - Supreme Beta Testers
Credits
Designer Imposters Body Sprays - Oooohhh, Aaahhhhh
The Flying Skull - That Flying Skull Rules!
Ross Perot - "When a problem comes along, you must whip it!"
Spackle Limited - If you haven't played Yak World, go get it and play it NOW!
Army of Darkness (~evilsnd.wad) - "Grooovy"