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RIP-OFF .99

   (3 reviews)

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About This File

Well, it's a little bit of everything (as you can/ will see). As far as I know it's the biggest pwad I've ever seen (if you find something bigger please tell me, and I'll add something to mine to keep it number one :). I've been running it on my 486DX33 and UV has a pretty good speed, but ID (hehehe -see for yourself) slows down if you leave any monsters behind (486DX50 recommended for ID). Reject screws it up a little... its kinda like every monster has the "deaf/ambush" bit set, but you get more speed.

With this PWAD you can exterminate the Energizer Bunny, blast Beavis, blow up Butt-Head, bezerker punch Barney, cook the charging Cacodemon, and phscorch the Phsykick (KICK IT! KICK IT! KICK IT!) Phskull! That's right, it has sprites (and sounds, and grafx, and a cool level). You can also kill a Spider Demon with a chainsaw -no worries. And because the BFG 9000 is so hard to get, I recommend you use the dehacked patch to make ID quasi-fair (or those Cyber Demons might getcha). Whatever else would you expect from Dimension 42, the answer to the universe? In the final confrontation you must enter the Barney (read barney.txt) House and kill Barney and all his clones. -Good Luck- That's the only theme in this PWAD, all else is just chaos. I hope you like it.

I might expand later to make a whole episode, tell me how you like this level.

Thank you very much, 49 inch nails. Goodnight.

BTW, if you are playing a coop. game there is a way to kill all players in the game (if they don't have an invuln of course). Hint: Close the eye....

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Memfis

  
It's a crazy crazy 1994 level with even crazier graphics and DEHACKED patch. You get to fight Barney, Beavis and others with weird new weapons, I'm not sure if they even work correctly in prboom-plus (I get some overpowered shotgun with unlimited ammo that stuns any monster completely). Play if you want to have a really bizarre experience.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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