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Gothic98/99 v1.1

   (168 reviews)

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About This File

Something truly wicked this way comes... For use with TeamTNT's BOOM engine only. Employs GothicDM(2) texture resources... Several maps in ye ol' Gothic tradition.

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this is very nice even though there is no demons this is probably my most favorite in terms of design and the music give's it a nice atmosphere and this is truly a work of art. -Juon

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Guest

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To be honest I liked it. It's really tiny but still maintains an odd form of detail. 3/5 Joe Anderson

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Guest

Unknown date

  
kinda cool

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Guest

Unknown date

  
I love to play this in DM. Its a blast!

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Guest

Unknown date

  
Matt Dixon and his team is are geniuses, they put in so much detail into the maps and the gameplay is so great it's awesome as hell! Worth the download. 5/5

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Guest

Unknown date

  
its the best 4/5

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Guest

Unknown date

  
Every time someone argues on how 'detail is the most important aspect of a wad', I point them to THIS.

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Guest

Unknown date

  
Wicked Stuff

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Guest

Unknown date

  
OMFG. Load up E1M1, and look. Just look. YOU CANNOT BEAT THIS ARCHITECTURE!! 4/5 for having no single player.

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Guest

Unknown date

  
To be fair, it's only Matt Dixon's levels that suck ass. The music, however, is utter shit.

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Guest

Unknown date

  
The author clearly put in some effort, but to be honest, I believe that it was totally unnecessary for me to take the maps seriously. Map 03 was a different story though. It has more than enough details, but does not become so absurdly detailed that my eyes hurt. ;-) My point is, I am still very much a fan of 1994 levels since I admire their simplicity. Galaxia is a good example.

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Guest

Unknown date

  
Very interesting, although today there are normal maps that largely surpass it in linedef/vertex count, and especially in sector count, since there is so much copy and paste and the architecture is mostly repetitive/symmetric . It probably still holds highest "detail density" record. Like it or not, this is a Legendary WAD

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Guest

Unknown date

  
After playing the first three levels, I'm left with one thought: "Wow!" It is obvious you spent hours making the level design, as it is a creative mix of neo-gothic architecture perfect for the year 2059; however, it is so friggin' detailed, that navigating the level is next to impossible as maps progress. To be blunt, it's way too cluttered. Cut down on the details. Otherwise, amazing job. 3/5 --Lullz (Bovic)

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Guest

Unknown date

  
This wad is the ultimate proof that detail does not equate to gameplay. I can't imagine anyone playing a fun game of DM in this cramped, dark pile of shit. -lynxtor

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Guest

Unknown date

  
Impressive work on architecture and texture.

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Guest

Unknown date

  
Terrible for a DM wad, then again, DM is a terrible gamemode that gets old fast. This is the kind of WAD that you just walk through. No, it doesn't have intuitive level design, but neither did DOOM. 4/5

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Guest

Unknown date

  
It's great to look at. A feast for the eyes. Deathmatch? Not so much.

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Guest

Unknown date

  
good detail.Fucked up gameplay.Stank ass gothic redundant textures.

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Guest

Unknown date

  
Awesome wad!

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Guest

Unknown date

  
If nothing else, it makes a descent way to see how much abuse your computer can take. Considering the Infamous section saying it's "1% the framerate", I'm surprised my computer handled it surprisingly smoothly.

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Guest

Unknown date

  
Beautiful set of maps, just not very fun to play in. Music is some of the best I've ever heard in any Doom game or PWAD. - Turok

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Guest

Unknown date

  
Wouldn't really be very good deathmatch levels, since they're mostly lots of awkward, narrow hallways with weapons all easily accessible. The architecture, though, is incredible, if a bit overblown. It looks good enough that I will give it a 4/5.

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Guest

Unknown date

  
It reminds me of the old film "Heaven's Gate". To be fair, it's visually stunning. The levels are atmospheric and look superb. But I can't imagine that playing them in deathmatch is any more entertaining them just exploring them on my own; the framerate issues aren't a problem nowadays, but the levels are just too fiddly and nooky to work up a rhythm. As someone says above, the first two maps are the infamous ones; later maps are more appropriate.

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Guest

Unknown date

  
a beautiful cramped map...

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Netherstorm

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It's great, but dear god, way too much unnecessary detail in unnecessary places. 4/5 - Netherstorm

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