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Sudden Death

   (4 reviews)

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About This File

Another UAC base has been invaded by the demonic beasts from Hell! This time, it's a Nuclear Power Facility, sprawling in size, which is about to be sabotaged to ruin other bases!

Stop the demons before they can get their hands on the nucular waste before they take it and contaminate every base on the mountain!

You won't get there in time to save them all, but hopefully you will save many of them, or just a few, or just...SOMETHING!

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printz

  

One of the best levels I've played.

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Guest

Unknown date

  
Not brown!

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Guest

Unknown date

  
This is good fun, although it seems very old-fashioned. It's an ancestor of those modern-day levels that are enormous and very hard, and take ages to finish; this has about 500 mostly weak monsters (shotgun people, chaingunners, imps) that come at you in clumps. It's a big map but squarish, with crude detailing and a couple of nice-looking "tunnels". I finished it on my first go in UV; it's not tricky, but there's lots and lots of shooting. Fun but monotonous.

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TimeOfDeath

Unknown date

  
liked - I play fiffy maps with iddt because of his random unintuitive hidden secrets.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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