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Sabre Mau

   (1 review)

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About This File

It's just a simple Deathmatch 2 WAD for Doom 2, with some optional monsters which can be respawned in Deathmatch to spice things up. The weapons change depending on the skill level you're on:

Skill levels 1 + 2: Chainsaw + Super Shotgun Skill level 3: Rocket launcher + Chaingun Skill levels 4 + 5: Plasma Rifle + Shotgun

It plays best with respawn and altdeath, but if you just want to concentrate on your opponent, you can nomonsters.

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It's just a low-detail DeathMatch level. The level itself is just a square, with a roof around the outside that contains chainguns, and in the middle is a pit of lava and a rocket launcher. Yep, those are the only two weapons. The step down to the lava is 24 units tall and the texture is only 16, meaning that if you somehow decide to play it at all, on Vanilla Doom, you'll notice a tutti fuitti effect.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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