Text File
MegaGuns (version 2)
- a weapons/monster patch for Doom, Ultimate Doom, or Doom2 (v1.9)
This is an updated version of MEGAGUNS.ZIP
Original author: Matthew Toews
Version 2 Update: Sparky of KISS Software kelm@eisa.net.au
Mods made by Sparky of KISS Software:
- the original version was for Doom v1.2 ONLY, and contained an
obscure hex editor (hack.exe) to patch the doom.exe. This patching
program is unique to Doom v1.2 and will not work with any other
version. This version of MegaGuns tested okay with Doom, Ultimate
Doom, and Doom2 (version 1.9).
- the original MEGAGUNS also included a DeHackEd patch which was used
after the hack.exe patch. I converted this old DeHackEd patch to
Patch Format 6 for compatability with modern Doom Source Ports.
- the original version also used the programs DMGRAPH and DMAUD to
patch your main iwad (doom.wad) with the new sprite graphics and
sounds. This version is in standard wad format and does not alter
your original Doom files.
- the original MEGAGUNS.ZIP contained a whopping 50 files! This version
has only 3 files: megagun2.deh megagun2.wad megagun2.txt
- adjusted some of the sprite offsets - especially the ammo/weapon
sprites, and the "rocket in air" animation.
- recreated the JetPack Marines and BFG Mines using DeHackEd v3.1.
The original MegaGuns used hack.exe to perform these functions with
Doom v1.2. I don't have such an old version of Doom, so I can't
check that I've recreated these functions accurately using DeHackEd.
For example, the flying Marines looked silly walking in mid-air,
so I modified the frames so that they fly around with their legs
together. Also, operating a mine like a BFG was a bit silly, so I
made it do local area damage like a rocket instead of 'line of sight'
damage like the BFG.
You can still use MEGAGUN2 with 'Plain Vanilla' Doom or Doom2, but you
will need to create a replacement .exe file using megagun2.deh and the
program DeHackEd v3.1. You will also need to add the extra sprite
graphics to megagun2.wad using a program such as DeuSF, NWT, DeuTex,
WinTex, etc. For example: deusf -as megagun2.wad
A better option is to use a Doom Source Port which supports DeHackEd
patches and sprite graphics; such as: Boom, PRboom, MBF, SMMU, ZDoom,
Legacy, PrjDoom, etc.
The following command will work with all of these Source Ports:
-deh megagun2.deh -file megagun2.wad
OpenGL Source Ports such as glLegacy and ZDoomGL can also be used,
but you'll need to refer to the port's manual for the more complex
command lines required.
The original text file follows:
=======================================================================
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version 1.0
by Matthew Toews
Only for Registered, Unmodified DooM v1.2
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ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
IMPORTANT! MUST READ!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
DISCLAIMER
DOOM MEGAGUNS, ANYTHING CONTAINED ON IT AND/OR FROM IT, IS PROVIDED "AS IS"
WITHOUT WARRANTY OF ANY KIND. THE ENTIRE RISK AS TO THE RESULTS AND
PERFORMANCE OF ANYTHING CONTAINED ON DOOM MEGAGUNS AND/OR FROM SUPER DOOM
GUNS IS ASSUMED BY YOU. DOOM MEGAGUNS, THE AUTHOR, HIS FAMILY AND/OR
RELATIVES, AND ANYONE ELSE INVOLVED WITH DOOM MEGAGUNS DOES NOT WARRANT,
GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE OF, RESULTS OF,
MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE OF ANYTHING CONTAINED ON
DOOM MEGAGUNS AND/OR FROM DOOM MEGAGUNS SHOULD ANYTHING CONTAINED ON
DOOM MEGAGUNS AND/OR FROM DOOM MEGAGUNS PROVE DEFECTIVE, YOU (AND NOT
DOOM MEGAGUNS, THE AUTHOR, HIS FAMILY AND/OR RELATIVES, AND/OR ANYONE ELSE
INVOLVED WITH DOOM MEGAGUNS) ASSUME THE ENTIRE COST OF ALL NECESSARY
SERVICING, REPAIR OR CORRECTION. FURTHER, DOOM MEGAGUNS, THE AUTHOR,
HIS FAMILY AND/OR RELATIVES, AND/OR ANYONE ELSE INVOLVED WITH DOOM MEGAGUNS
DOES NOT WARRANT, GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE
OF, OR THE RESULT OF THE USE OF ANYTHING CONTAINED ON DOOM MEGAGUNS AND/OR
FROM DOOM MEGAGUNS IN TERMS OF CORRECTNESS, ACCURACY, RELIABILITY,
CURRENTNESS, OR OTHERWISE; AND YOU RELY ON ANYTHING CONTAINED ON SUPER DOOM
GUNS AND/OR FROM DOOM MEGAGUNS AND RESULTS SOLELY AT YOUR OWN RISK. SUPER
DOOM GUNS, THE AUTHOR, HIS FAMILY AND/OR RELATIVES, AND/OR ANYONE ELSE
INVOLVED WITH DOOM MEGAGUNS WILL NOT BE LIABLE FOR ANY DAMAGES, INCLUDING
BUT NOT LIMITED SYSTEM DAMAGE, SERVICE, REPAIR, CORRECTION, LOSS OF PROFIT,
LOST OF SAVINGS, OR ANY OTHER INCIDENTAL, CONSEQUENTIAL, OR SPECIAL DAMAGES
OF ANY NATURE WHATSOEVER RESULTING FROM THE USE OR INABILITY TO USE ANYTHING
CONTAINED DOOM MEGAGUNS AND/OR FROM DOOM MEGAGUNS.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
How to upgrade:
1. Copy these files to your doom directory.
2. Type install.
3. Type delfiles to delete the files that you copied.
******************************************************************************
EVERYTING IS PERMANENT! BACK UP DOOM.WAD AND DOOM.EXE IF YOU MUST
******************************************************************************
What this upgrade does:
CHAINSAW: Nothing
PISTOL: The pistol shoots twice as fast.
The clips have 40 rounds.
The boxes have 200 round.
The maximum ammo is 500.
SHOTGUN: Fully automatic.
The 4-packs contain 30 shells.
The boxes contain 150 shells.
The maximum ammo is 500.
CHAINGUN: Shoots twice as fast and 2 at a time.
(I can chew through 500 round in ~27 sec).
The clips have 40 rounds.
The boxes have 200 round.
The maximum ammo is 500.
New graphics -> Magnetic Accelerator.
ROCKET LAUNCHER: Shoots a tiny bit faster.
5 times more powerful (BFG league).
3/4s as fast.
The rockets give 25 shots.
The boxes have 125 shots.
The maximum ammo is 500.
New graphics -> Sonic Wave Launcher.
New graphics -> Sonic Wave Ammo.
PLASMA RIFLE: Shots go 5 times faster.
5 times more powerful.
The cells contain 40 rounds.
The energy packs contain 200 rounds.
New graphics -> Shoulder cannon.
New graphics -> Cobalt sphere ammo.
BFG9000: Shots do not move (mines).
There is no ammo (unlimited).
OTHERS: The status bar now says sonic instead of rockets
and ions instead of cells.
The imps are changed to possesed marines. They have
rocket packs so that they can fly and are armed
with shoulder cannons. This is to ensure that your
battles are not too easy and one should not
underestimate their long-range accuracy. No they do
not drop any ammo. (Try E3M1! What a Slaughter!)
The barrels are lighter so that you can shoot them and
they fly away fom you. This helps in aiming.
You are also now heavier. Tis makes it easier to maneuver
on ledges when being pelted with ammo.
Your death scream is recorded from a movie that you should
know very well.
* Copyright / Permissions *
Authors MAY NOT use this upgrade as a base to build other upgrades. Please.
You MAY distribute this upgrade, provided you include all of these files,
with no modifications. You may distribute these files in any electronic
format (BBS, Diskette, CD, etc) as long as you include these files
intact.
If you find this upgrade in any way usefull or sick and entertaining:
send me money. (Need to buy a modem to distribute the
rest of my doom library).
Matthew Toews
P.O. Box 317
Grunthal,MB
R0A 0R0
[Special Thanks to]
Richard Cheung
The disclaimer write-up that I copied from.
Blake Friesen
Kass Weins
Devan Desmarias
Invaluable ideas on new weapons + ememies.
Steven Dueck
The use of his modem (I have none :< )
[Very Special Thanks to]
The Guys at Id that made the kick-ass game!
You know who you are.
Matt Fell (matt.burnett@acebbs.com)
The Writer of the DooM Hack Specs.
Bill Neisius (bill@solaria.hac.com)
The Writer of DMAGRAPH.EXE
The Writer of DMAUD.EXE
????? ????? (I hope you know who you are ;)
The Writer of dehacked.