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REoL TOUGH: Chambers of Death An E2M1 replacement for DOOM!
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Contains a self-playing demo for your enjoyment. (approx time: xx min.)
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NEW MUSIC! A special thanks to Mike Slusher for making the music for
this level, with his version of Megadeth's 99 WAYS TO DIE.
MIKE DID ANOTHER GREAT JOB!
Chambers of Death (c) 1994 SNESPC U.S.A.
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COPYRIGHT NOTICES: You may add to, delete from, or modify this level, so
long as you give the authors credit for the original
work. As for the music, credit goes to Mike Slusher!
And don't forget Elwin Hathat who proofread this long
document for the millions of errors that wer in this!
MUSIC IS NOT COPYRIGHTED
Animaniacs, characters and dialog, copyright 1995 of
the FOX Television Network (they had no part in the
writing of this, but their style was used).
!!! FEEL FREE TO DISTRIBUTE THIS LEVEL !!!
AUTHORS:
DESIGNER/BUILDER: REoL (George Fiffy)
MUSIC: MATSUO (Mike Slusher)
PROOFREADER: Elwin Hathat (Karl Martin)
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COMMENTS? QUESTIONS? HERE'S WHERE TO E-MAIL US!
AOL INTERNET
REoL (George Fiffy) GEORGEF551 Georgef551@aol.com
MATSUO (Mike Slusher) MATSUO Matsuo@aol.com
Elwin Hathat (No e-mail address. Contact Georgef551@aol.com)
NEED HELP? PLEASE tell me WHICH REoL TOUGH level you need help in! I have
nine at the moment, and I may confuse one with the other! If you have AOL,
read about the REoL TOUGH DOOM LEVEL HELPLINE below.
PLEASE SEND APROPRIATE MAIL TO THE APROPRIATE PERSON(S)! HOWEVER, if you
have SOFTWARE CRESTIONS BBS access, but you have no AOL or INTERNET
access, I will relay your questions about the music, documentation, or
the actual level construction.
IMPORTANT!: Don't slam doors when baking a cake, or it could collapse!
PS: If you have any suggestions for the next REoL TOUGH levels, contact me!
I can't change the graphics (SOB!), and someone else does the music
(NO RAP, dance , hip-hop , or R&B please. It doesn't fit in DOOM).
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NEW IN AOL! The REoL TOUGH DOOM LEVEL HELPLINE! As of this writing, you
will find the helpline under KEYWORD:PC GAMES. Select the MESSAGE BOARD
and go to the GENERAL topic. Look for REoL TOUGH DOOM level helpline!
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***** NOTE ON GAMEPLAY *****
JERKY LAND! That's right, even you Pentium owners (from e-mail I got) are
going to suffer somewhat! You will need a fast 486 or better!
(See CPU Requirements below.)
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This game can be played in all modes. In 1 or multi-player games, you'll
start out in a rather small room trying to find your way around the dump,
since there is quite a bit of retracing of your steps. Since there are
quite a few Barrons to shoot holes into, you might want to have a few of
your fellow friends help you out. You can have up to four Doomheads going
at it agianst the Barrons, and (up to) 495 enemies going at you all at
once! And to think, that's one of TWO war zones here!
In DEATHMATCH, You have the chaingun, and that's it! ALL of you will
start REoL close to each other, so this could be short and sweet!
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HOW TO PLAY THE NEW LEVEL
At the DOOM prompt, type: DOOM -FILE WAR5.WAD
You can choose the level of diffuculty you want, but will be quite jerky.
As always, HEY, NOT TOO ROUGH is meant to play like ULTRA-VIOLENCE in the
TOTAL WAR series of REoL TOUGH DOOM levels!
CPU REQUIREMENTS: You will need a 486 pc of at least 20MHz or
better in this ultra jerky enviornment. Even Pentiums are known
to suffer a little!
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STORY:
Once again, you are at home watching your soap operas and talk shows
when yet another special report comes across the tube. You were real up-
set about this, because you were watching 90210! You march your way to
Kenedy Airport and fly to the Washington to meet with the Pentagon to ask
why they had to interrupt the episode where Brendon was cheating on his
girlfriends. "It's those daemons from Hell again", said Colonel Sanders,
"they have taken over a top secret millitary bomb shelter enormous in
size." Sanders gives you a map of the main areas of the bomb shelter.
You were warned about the "Fiffy Room" (you'll know it when you see it)
where there are (up to) "99 WAYS TO DIE" coming out of each letter of
that one famous name in the floor. You know this is going to be a tough
mission, so you may want to bring a few friends along so you can evenly
divide the mere 495 enemies teleporting their way into the Fiffy Room.
What fun this will be! You then find a square area on the floor
which makes a door open up in the room you're in. You then find out you
are not finished after all! You then walk into a large courtyard too big
to make fighting enemies tough, untill you open the big wooden door on
the other end of the courtyard....
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PLAYING TIPS:
(1) THIS IS QUITE JERKY! Take movements at small intervals, or simply DO
NOT RUN! If you run, you'll have REoL bad control of the action!
(2) GRAB THAT SHOTGUN! Can't miss it. It's in front of you!
(3) This game has a few "puzzles" to solve. This may require you to search
the entire level (depending on where you go) to find certain doors
and switches. Some doors and teleporters are blocked by poles display-
ing different colored skulls. This (approximately) tells you what
section of the level to search through to raise the poles. Secrets
blocked by poles require secret areas to be found to raise them.
(4) When you release Barrons, try to get them in one of the bigger rooms,
ESPECIALLY THE MAIN HALL! As you progress through the level, there
will be even MORE room to battle these pink boneheads!
(5) Try the Spamburger while you're there. I hear it's good!
(6) This level was brought to you today by the letters R, and K, and
by the number 15.
(7) Emergency "Exit": In the event you are being mauled by a mere, say,
495 baddies (could be 500 or more), there are teleporters in certain
rooms on opposite ends of the map which will teleport you from end to
end. Nice, huh? You can sneak up on your daemon friends (or your reg-
ular friends) that way.
NOTE: These teleporters are monster impassable. This does NOT mean
that staying inside the teleporter will be safe, in fact, it's
the OPPOSITE! How will you get out of a jam if you let daemons
block the way out?
(8) There is one secret where you'll be out of reach from hell's baddies.
If you run out of ammo, there is no room where you're standing to get
ammo. MAKE SURE you have plenty with you!
NOTE: Again, the secret enterance to this place is monster impassable.
You could end up in a jam here too, unless....
(9) To the right of the big wooden door of the Fiffy Room is a room full
of ammo (as well as a few other big rooms with the same use).
(10) You can get up to almost 300% in armor, if you know where to look.
(11) Don't microwave your food for any longer the directions on the food
package says, or your food will actually be cooked, or even burnt!
(12) Also note that if the enemies are coming into the weapon rooms, there
are emergency exits located near the opposite end of the rooms.
This is almost as good as the teleporter theory used!
(13) You'll be greeted at the exit switch (it's not marked as an exit).
A Cyberdemon will be guarding it! Why do you supose there are big
towers near this area?
(14) When in Rome, do what the Romans do.
(15) IMPORTANT! In one of the rooms, you'll notice a small enclosed area
with teleporters at each corner. If you can find out how to get in
there, I wouldn't do so until you kill EVERYONE in the first war zone
(the Fiffy Room)! You'll go DOWN if you don't (or even become
trapped)!
(16) SECRETS ARE SECRET: As usual (since REoL TOUGH: The Pit), all of the
secrets in this level (and I mean ALL) WILL NOT SHOW even when you
try to use the all-map cheat code! HA, HA, HA, HA, HA! All that you
will ever see are the rooms and corridors you'll be walking through.
(17) There is enough health kits (stimpaks, med kits, and berserks) to be
able to complete this level fairly easilly, if used when needed.
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Known "Boo-boo's":
(1) The main wooden door into the Fiffy Room is suposed to stay open at
all times, but the daemons somehow close it on occasion. If you are in
this room, just climb the steps and open the door by pressing the
space bar. If you're on the OTHER side (main corridor), you'll have to
hit the green switch again. This is the switch in the blue keyed area
inside the room on the far left corner (you can see the switch from
this room through a little window). Usually the daemons will open the
door again, if there are enough there.
(2) ENEMIES SEE THROUGH WALLS: Well, sometimes you'll hear grunts of
enemies before you even get to them, or they'll be waiting for you
right at the door(s)! Scout's motto: BE PREPARED!
(3) DOG BITES: Ouch! Go to the doctor and get checked out for Rabies!
(4) THE USUAL TOTAL WAR PROBLEM: Yep! Too many sprites to draw!
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OTHER REoL TOUGH ADVENTURES FOR DOOM!
Hell On Earth interpretation Daemons from hell are atop Mt.
(1FIFFY.ZIP) McKinley to wreak havoc on Earth!
STOP THEM!
Satan's Castle One of the most popular levels in
(1FIFFY2.ZIP) the United States!
Since Satan is trashing Earth,
why not trash his castle?
TOTAL WAR II: Included a heavily modified TOTAL
(1FIFWAR.ZIP) WAR I with nearly impossible DOOM
(FIFFYWAR.ZIP in AOL) levels! Too tough for the average
DOOM player!
Hotel You decide to check into hell's
(1FIFFY3.ZIP) fanciest hotel, the Under Arms.
You checked in, but the question
is can you check out?
TOTAL WAR III: Land Of Weirdness The DOOM level with the weirdest
(1FIFWAR2.ZIP) visual effects! It has invisible
buildings, invisible doors, dark
rooms you can see well in, and
other weird wonders.
####### EXTREMELY JERKY! #######
The Pit The Mt. McKinley detention camp
(1FIFFY4.ZIP) prisoners are out of control!
You need to access other areas
of the camp via The Pit.
TOTAL WAR IV: Satan's School You go through a school building
of Warfare on the moon of Phobos interupting
(1FIFWAR3.ZIP) classes on raising hell. Don't
(Satan's Castle sequel!) you just LOVE it?
St. Lucifer's Church Go through a satanic church and
(1FIFFY5.ZIP) end satanic rituals forever,
(VERY POPULAR in the U.S.A.!) or temporarily....
Total War V: Chambers of Death JERKYLAND! Go through corridors
(1FIFWAR4.ZIP) of Hell teaching 495 baddies how
to behave (all at once).
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REMEMBER: I want to hear from you if you have something to say about this
or any other REoL TOUGH level! Just E-mail me with the address
above. If you have questions about the music, contact Mike
Slusher, whos' address is also above. I will take questions
about the docs, since Elwin Hathat has no e-mail address.
Thanks for downloading REoL TOUGH: TOTAL WAR V: Chambers of Death!
I enjoyed making this level. Hope you'll download all the others and the
ones to come in the future!
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KEEP AN EYE OUT for REoL TOUGH: Barron Wasteland! This level has the
song Enter Sandman by Metallica! (Courtesy of Mike Slusher)
I bet you know what to expect...
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Thank you once again!
Resident Expert of Leominster It's that time agian! Time for:
TODAY'S MORAL:...
Elwin Hathat Why don't these morals ever
make any sense?
Yacko Because they're
only put in to add a bit of
educational value to what is
basically just senseless
violence (and senseless
entertainment) with no real
redeeming qualities at all.
AND NOW FOR...
Resident Expert of Leominster TODAY'S MORAL: We were put on
this planet to
waste time.
Elwin Hathat See, I was right--it doesn't
make sense, and it isn't even
particularly entertaining.
Dot Who came up with this idea
anyway?
Yacko The REoL TOUGH Executives.
Dot Oh (giggle) TODAY'S MORAL,
What a great idea!
Elwin Hathat Oh . . . I just love the
morals! They're great!!