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Title : CHORD3.WAD
Author : Malcolm Sailor
Email Address : msailor@home.com
Misc. Author Info : Previous levels have earned me acclaim.
9th on the Doomworld top ten of level editing.
Many many other levels out, the only good ones are
the other levels in this series (chord1, chord2,
chord_ng and chordg... if anyone's wondering where
the chord name came from... so am I!)
This will almost definitely be my last map ever.
Please drop me a line with your opinions of this or
any of my other maps before I drop out of the doom
community forever. (Though has anyone noticed, the
chord series now extends from map25 to map 29...
all thats left is the finale!)
Description : MAP27
It took way too long to make. Detailed, dificult,
you know the drill... just download it and play it,
trust me.
It requires a source port (any source port that
removes VPO and HOM, ie. almost any source
port) to run, though jumping etc. is cheating.
MEANT TO BE PLAYED SEPERATELY FROM ITS PREQUELS/SEQUELS!
Additional Credits to : All the usual suspects plus:
Matt Dixon and Martin Friberg for testing/input
throughout the maps development.
Myk Helnyte and Anthony soto for additional
playtesting.
Eric james roberts for offering to feature it on his
page.
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* Play Information *
Episode and Level # : MAP27
Single Player : Yes, built for it.
Cooperative 2-4 Player : sure, but not tested.
Deathmatch 2-4 Player : Special deathmatch arena included! Try it out with
all your friends!!! I'm looking for someone to run
a csdoom server of this.
Difficulty Settings : Yes. UV is _not_ for the average player.
I make my levels as hard as I personally enjoy
playing them, but I spend just as much time tweaking
the easier skill levels so lesser players can still
enjoy. If skill 4 is too hard for you, its very
easy to switch to an easier skill level. (Do you
detect a hint of annoyment in my voice???)
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : From scratch.
Build Time : A long, long time.
Editor(s) used : Dck 3.62 By Ben Morris
Nodebuilders : Bsp 5.0 By Lee Killough and Colin Phipps
RMB 2.1 By Jens Hykkelbjerg
Known Bugs : There are a few occasional errors in monster
behaviour, but these are bugs in the source ports
and not in my level. It took me a lot of effort and
annoyance to finally figure that out. (Ie. Cacos
getting stuck on top of each other and monsters
falling off tall ledges, hopefully someday this
stuff will get fixed!)
* Copyright / Permissions *
This level can be distributed freely, so long as this text file accompanies
it and it is not for profit. Feel free to modify this map, but email me about
it and give me credit in the relevant text file.