Text File
September 16, 2000 ...... Syracuse, NY
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FILE NAME: spawnSQ2k.WAD
WAD TITLE: The SpawnSQwad 2000
AUTHOR[s]: many - see list below
MODIFIED AND COMPILED BY: Squonkamatic for the People!!
EMAIL: snyland@earthlink.net
ICQ: 72718752
URL: http://aqua.macquakeinfinity.com
DESCRIPTION: 32 smallish levels of DOOM2 mayhem, each with one of those
monster spitting heads of John Romero to make sure you don't get lonely. Ever.
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GAME: DOOM2/Final DOOM [tested with both]
MAP[s]: 01-32
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly
DIFFICULTY SETTINGS: heavens no
NEW TEXTURES: none
NEW SOUNDS: none
NEW DEMO: not really
KNOWN BUGS: a few funny linedefs here and there, but they all came with the
original WADs I used so well what can you do :)
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EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE[s]: Here's the list of the maps as identified by their orginal file names
(or at least how they were named when I got my Grubby Mitts on them). Please
note that ALL of the maps were used with the original author's consent [email
verifications of some OK's are availible on request], though many maps
[the ???'s] came anonymously bundled up in public release megawads with
incomplete author credits [heck at least I'm trying ...]; please contact me of
you can help credit their creators.
map
01 Cabala.WAD by Zeppmaster
02 DrDWater.WAD by Dr. Death
03 dethpond.WAD by Michael Lundy
04 dm2dm1.WAD by ???
05 kandy4-07.WAD by Marin "Kandyman" Gazzari
06 nukewalker.WAD by Tom "Mr.DooM" Sanner
07 MARINE1.WAD BY Sergeant Daniel G. Snyder, USMC
08 belch03.WAD by Belch
09 HALA[2].WAD by Borys Siewczynski
10 cesspool[B].WAD by Squonkamatic
11 shotgun2.WAD by Rockt and Asmo
12 dwango8-23.WAD by
13 dm2dth4-31.WAD by ???
14 upNdown.WAD by "Mr.DooM" aka Tom Sanner
15 RED05.WAD by Doug "Opulent" Merrill
16 towers2a.WAD by ???
17 dm2dth5-19.WAD by ???
18 belch02.WAD by Belch
19 fragging.WAD by David Davidson
20 Bungalow.WAD by Dick Ruck
21 wooden.WAD by Andrei Romanov
22 fragbox.WAD by
23 swamparena2.WAD by Squonkamatic
24 6pack-04.WAD by Tom "Mr.DooM" Sanner
25 Hill.WAD by "Kyle"
26 deathcomp2-28.WAD by ???
27 danzig2-16.WAD by
28 DMATCH02.WAD by
29 Quake.WAD by ???
30 SwampRooms[SpecialEdition].WAD by Squonkamatic
31 dm2dth4-07.WAD by ???
32 klendathu.WAD by Squonkamatic
BUILD TIME: a few months to select the maps and make a change here and there,
but the physical compilation of the mapset took about an hour.
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NOTES: What I like to do is "recycle" DOOM2 deathmatch maps that perhaps folks
aren't playing that much and redefine them for single player/cooperative use
by putting a spawnshooter into them. You will never run out of monsters, and I
made sure there are plenty of weapons,ammo and goodies to help you keep swingin'.
Meant to simulate a DM/FFA experience with a DOOM2 monsters as opponents, some
of the maps DO have traditional SP oriented objectives like finding keys and
whatnot, but most are more or less straightforward slugfests in smallish maps
that predominantly have "outdoors" or naturalistic attributes to them. Also
please note that some of these maps have been resurrected from my previous
ill-fated "spawnSQwad.WAD" and "spawnSQwad3.WAD" compilations that were never
released publicly due to bugs and permission problems: rest assured that ALL
of these levs are kosher thru and thru [no id maps, no visiplane errors, ALL
maps used with original author consent]. Please be advised that there are
"secret" levels in the mix, and in order to access them you MUST use the exit
switches on the appropriate levels and not just exit by nuking Mr. Daikatana-Head.
[though that is loads of fun .... "YOU CAN'T EXIT WITHOUT YOU'RE BUDDEY SOUPARFLY
JOHNSONE!!!"] Your goal for each and every level is more or less the same: last as
long as you can, then get the Hell out of there alive with the highest "KILLS %"
ratio possible -- ENJOY!!
THANX TO: the original WAD authors for their hard work, Paul Davidson for his
wonderful MacDOOM editing utils, everybody at MQI, Scott Kevill for GameRanger
and Quiver, Giles Williams for JQT and MacQFE, Opulent for encouragement and
guidance, the FilePlanet and cdrom.com folks for posting my work, and idSoftware
for making such great fucking games.
AUTHORS may use these maps as bases for new work, though I would rather have
you track down the WADs I altered and do your own re-edit from the start; ALL
maps used in this compilation came with author consent for modifications [feel
free to email me for further author documentation for specific levels if
necessary]. Please do NOT place this or ANY of my game levels on hard storage
format media for profit - NO MONEY!!
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OTHER SQUONKERMAPS FOR YOUR CONSUMPTION:
squd1 [DOOM1/Ultimate DOOM sp/dm/coop]
squd2 [DOOM1/Ultimate DOOM sp/dm/coop]
UDsq1 [DOOM1/Ultimate DOOM sp/dm/coop , 27 levs]
squonk [DOOM2 sp/dm/coop, 6 levs]
SQ2 [DOOM2 sp/dm/coop, 32 levs]
spawnSQ2 [DOOM2 sp/dm/coop, 32 levs]
thePits [Quake2DM5 for DOOM2 sp/dm/coop] [well, sort of :-]-~
klendathu [DOOM2 sp/dm/coop]
cesspool [DOOM2 sp/dm/coop]
Life'sA_ : An Homage to DAJAN [DOOM2 sp/dm/coop]
SQabala the 13th [DOOM2 sp/dm/coop]
SQwalker [DOOM2 sp/dm/coop]
Wetlands [DOOM2 sp/dm/coom]
[--> many of these maps are a part in this very compilation]
aquaq2 [Quake1 sp/dm, 12 levs, including those below]
deadsq2 [DOOM2 Map07 for AquaQuake1]
swamp [Quake1, sp/dm]
marsh [Quake1 sp/dm]
bog [Quake1 sp/dm]
pond [Quake1 sp/dm]
isthmus [Quake1 sp/dm]
tarawa [Quake1 sp/dm]
deepend [Quake1 sp/dm]
squonkertank [Quake1 sp/dm]
Squonk's Pad [Quake1 sp/dm/coop[
Wetlands [Quake1 sp/dm/coop]
AquaQ2k [re-issue of all 14 maps in one PAK, sp/dm/coop]
squonkerswamp [Quake 2, dm only]
All are availible from cdrom.com, my website or by emailing me.
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Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com
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SQ081799 - 09162000