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BDSDOOM

   (2 reviews)

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About This File

I wanted to provide several hours of GOOD level design for total immersion - and have it fit on one diskette. BDSDOOM is the result...

As usual in the BDS*.* levels, I've tried to give a lot of attention to detail in BDSDOOM. BDSDOOM is actually a five level game that replaces levels 3 through 7 of ID's DOOM2. The fact that you have downloaded these files shows that you (like myself) are ate up with this stuff, and I hope you enjoy playing them!!

I'll briefly describe each level, and tell you how to play them as a game, or individually. I've also included a demo of each of the 5 levels in case you want to check one out (recorded on medium difficulty).

Some general advice:

- These levels are for intermediate to advanced players - you need to have guts, and be able to think logically (and being able to jump well helps too!).

- Save your game often, especially before going into a new area (even if it looks quiet!).

- Some doors can only be opened by pistol, chaingun or shotgun fire...(and sometimes this affects remote doors...).

- If you're playing deathmatch, try it with the "nomonsters" parameter (it makes things less "cluttered"). There are helpful items available in deathmatch that aren't available in single player mode.

- USE YOUR MAP !! There are some helpful hints that can be had by looking at, and thinking about the map!

- Don't Cheat !! Really - It's More Fun...

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Guest

Unknown date

  
Not as puzzle-oriented as the author claims,but it has a bit of old school charm to it.The"puzzles" are more of switch-hunts or"how to access them" deals.Jumping and crouching are needed for this mapset,which starts on level#3 and ends with an Icon of Sin showdown on level#7.Kinda surprised this has been in the archives for 9 years and no votes.3.5[4]/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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