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Title : Nowhere
Author : Andrew Gate (aka Xenos)
E-mail Address : agate@usa.net
ICQ : 4512356
Description : A set of 9 deathmatch maps for Doom/
Ultimate Doom. Replaces Episode 3. This
is my first set of maps, finished back
in 1994. I never uploaded it because it
was far from perfect. However, lately
I have been getting requests for it.
There are a lot of deathmatch starts.
All weapons except the BFG are
available immediately at all starts.
Please don't use any of these levels as
a base to build your own. I am going to
modify them and turn them into a Doom2
set. The Doom version of the files will
not be changed anymore.
Base : All new levels from scratch
Build Time : Why?
Editor(s) used : DEU, BSP
Known Bugs : None
Unknown Bugs : None
Disclaimer : I cannot be held liable for anything.
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Episode information:
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Single Player : Some maps
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : All
New Music : Yes
New Graphics : No
Demos Replaced : None
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Maps information:
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Map Title : NOWHERE
Episode and Level # : E3M1
Map notes: : Small map, symmetrical 4-way. The only
switch is the exit.
No monsters.
Map Title : SPLIT
Episode and Level # : E3M2
Map notes: : Small map, symmetrical 2-way.
The fights usually revolve around the
central bridge. When teleporting out of
the pits, check behind you for plasma
weapons.
Map Title : ATA
Episode and Level # : E3M3
Map notes: : Medium map. The BFG can be gotten once
you solve the puzzle. I am not telling
how, since the map is fully optimized
for single player and I don't want to
spoil the fun. Difficulty settings are
implemented and playtested.
======================================
Solo notes:
======================================
Cyberdemon alert. He is easy to take
once you get him out of his cubby hole.
There is a switch on the wall under his
nose that lets him out. The trick is to
run in, flip the switch, and get out
without getting a rocket in the back.
If you find yourself stuck and are not
sure what to do next, check the map for
switches you have missed. If you make
a completed demo on UV, please send it
to me. :)
The exit is where the start is. Just
find the switch that opens it.
======================================
Deathmatch notes:
======================================
The lights inside the building blink to
alert you when someone else enters it.
Map Title : CLEFT
Episode and Level # : E3M4
Map notes: : Small map. Has a large room with a cleft
along the floor, a dusky stone maze and
one area with semi-transparent walls.
Fights are usually for the control of
the area since it is a good sniping
location.
Map Title : COLUMNS
Episode and Level # : E3M5
Map notes: : Medium map. Resembles E2M8, but has a
circular path inside the building.
No monsters.
Map Title : PLATEAU
Episode and Level # : E3M6
Map notes: : Medium map. Has an elevated plateau area
and an opposing wall with corridors inside
it that are accessible by a zigzaging
staircase. To get the BFG. you need to get
off the plateau and teleport back to it.
You can shortcut to the teleport by hopping
over the ledge off an elevation.
The map has two exit switches. The one on
the right takes you to the secret level.
Map Title : RIVER
Episode and Level # : E3M7
Map notes: : Medium map. It is a river flowing.
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Solo notes:
======================================
Just follow the riverbed all the way.
======================================
Deathmatch notes:
======================================
Open all the doors, theere are shortcuts to
anywhere in the map and very few dead ends.
Map Title : CIRCUS
Episode and Level # : E3M8
Map notes: : Small map. An eight-column structure in
the yard and some corridors inside the wall
that face it.
No monsters.
Map Title : VILLA
Episode and Level # : E3M9
Map notes: : Small map. A central room with a moving
column that has a BFG on it. Two side rooms
and two small outdoor areas.
No monsters.
* Copyright / Permissions *
Please don't use any of these levels as a base to build your own.
I am going to modify them and turn them into a Doom2 set.
You may (you should!) distribute the wad, provided you include this
text file, with no modifications. You may distribute this file in any
format as long as you include this file intact.
* Where to get this WAD *
I have no idea.